Maya 2016:

Cinema 4d R15:

If the same size and configuration results in a Cinema 4d and Maya are very different, why is this happening?
Thank you for attention


It's not a bug. A limitation of float-point math. Octane use floating-point calculations not double precision numbers. I hope you know what means this. This is similar to opengl's behaviour on large scenes with small details. It can be adjustable via "Ray Epsilon" in current kernel. It's one kind of threshold value for math errors or a scaling factor.akvahouse wrote:What about black radial lines, what is it? These lines can be well seen on ambient occlusion pass, and this bug depends on the distance of the object from the camera ((
[youtube]https://youtu.be/aEOLMkh56I4[/youtube]
[youtube]https://youtu.be/8tN04Eii7i8[/youtube]