Any model V4 or M4 have weird looking holes in the surface i have no clue how to
get rid of those
Weird holes in a model
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Hi - it looks like it is a problem with the texturemaps. Material pick the skin material, and check all the texturemaps are correct.
Paul
Paul
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It's definitely not the textures, this model was fine before never had problems with it. I just do now
and other models behave like that too, randomly, intermittently... Not sure what you mean by material
picking the skin?
and other models behave like that too, randomly, intermittently... Not sure what you mean by material
picking the skin?
Software: Poser 11 Pro, Octane Studio 2020.1.5.104, Adobe Suite
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Are you referring to the red splotches on the figures skin, or something else?Any model V4 or M4 have weird looking holes in the surface i have no clue how to
get rid of those
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Yes those are actual holes they are red because of SSS on the skin, so you are looking at
his back but from the other side. So in order for those to be texture errors i would have
to have transparency map on him, and I don't. Opacity is at 1.0 and no textures on that node.
So I'm totally dumbfounded. Usually this happened when i imported a character from my
library before i applied octane materials, but those disappeared after i did. It doesn't work
this time even after i import proper octane materials... :/
his back but from the other side. So in order for those to be texture errors i would have
to have transparency map on him, and I don't. Opacity is at 1.0 and no textures on that node.
So I'm totally dumbfounded. Usually this happened when i imported a character from my
library before i applied octane materials, but those disappeared after i did. It doesn't work
this time even after i import proper octane materials... :/
Software: Poser 11 Pro, Octane Studio 2020.1.5.104, Adobe Suite
Home Rig:
Windows 10 Pro 64
Ryzen 5900x
128GB RAM
2x Nvidia 3090
2x WD Gold 7.68TB U2 NVME
Laptop:
Windows 10 Pro 64
Intel i7 4710HQ
16GB RAM
Nvidia GTX 870m 3GB VRAM
Home Rig:
Windows 10 Pro 64
Ryzen 5900x
128GB RAM
2x Nvidia 3090
2x WD Gold 7.68TB U2 NVME
Laptop:
Windows 10 Pro 64
Intel i7 4710HQ
16GB RAM
Nvidia GTX 870m 3GB VRAM
Do you have Poser->Skinning Method set to Unimesh (see 30. at https://docs.otoy.com/Poser/?page_id=182)Yes those are actual holes they are red because of SSS on the skin, so you are looking at
his back but from the other side. So in order for those to be texture errors i would have
to have transparency map on him, and I don't. Opacity is at 1.0 and no textures on that node.
So I'm totally dumbfounded. Usually this happened when i imported a character from my
library before i applied octane materials, but those disappeared after i did. It doesn't work
this time even after i import proper octane materials... :/
Have you checked the geometry via the various Info Channel rendering modes (ie. wireframe, UV, etc)?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Yup, all of the above, it seems to be an octane bug the size and placement of the holes
changes sometimes when i reload/refresh the scene.
changes sometimes when i reload/refresh the scene.
Software: Poser 11 Pro, Octane Studio 2020.1.5.104, Adobe Suite
Home Rig:
Windows 10 Pro 64
Ryzen 5900x
128GB RAM
2x Nvidia 3090
2x WD Gold 7.68TB U2 NVME
Laptop:
Windows 10 Pro 64
Intel i7 4710HQ
16GB RAM
Nvidia GTX 870m 3GB VRAM
Home Rig:
Windows 10 Pro 64
Ryzen 5900x
128GB RAM
2x Nvidia 3090
2x WD Gold 7.68TB U2 NVME
Laptop:
Windows 10 Pro 64
Intel i7 4710HQ
16GB RAM
Nvidia GTX 870m 3GB VRAM
Can you send me the scene pls? I can then take a closer look.Yup, all of the above, it seems to be an octane bug the size and placement of the holes
changes sometimes when i reload/refresh the scene.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Ok... I have figured out what was causing it... So for others that might have same issue... dont make cloth figures invisible in octane.
If you want to make them invisible do that in poser and reload the scene. If you do it in octane material tab (visibility 0) shit like that
will happen...
When i make characters in poser i make them with few sets of clothes on them, and I just make the ones i want on visible. Rest is
invisible. THAT doesnt work with octane if you make them invisible in octane, it only works if you make them invisible in poser.
Thanks for trying to help tho
If you want to make them invisible do that in poser and reload the scene. If you do it in octane material tab (visibility 0) shit like that
will happen...
When i make characters in poser i make them with few sets of clothes on them, and I just make the ones i want on visible. Rest is
invisible. THAT doesnt work with octane if you make them invisible in octane, it only works if you make them invisible in poser.
Thanks for trying to help tho

Software: Poser 11 Pro, Octane Studio 2020.1.5.104, Adobe Suite
Home Rig:
Windows 10 Pro 64
Ryzen 5900x
128GB RAM
2x Nvidia 3090
2x WD Gold 7.68TB U2 NVME
Laptop:
Windows 10 Pro 64
Intel i7 4710HQ
16GB RAM
Nvidia GTX 870m 3GB VRAM
Home Rig:
Windows 10 Pro 64
Ryzen 5900x
128GB RAM
2x Nvidia 3090
2x WD Gold 7.68TB U2 NVME
Laptop:
Windows 10 Pro 64
Intel i7 4710HQ
16GB RAM
Nvidia GTX 870m 3GB VRAM
The problem is actually not related to making them invsible but to the fact, that the geometry is still present in the scene and intersects with the character mesh.
Enlarging the clothes so that they don't intersect with the body anmore fixes this problem.
We've had numerous threads here on the board, discussing the same problem with hair figures / props, that intersect with head geometry as well.
Enlarging the clothes so that they don't intersect with the body anmore fixes this problem.
We've had numerous threads here on the board, discussing the same problem with hair figures / props, that intersect with head geometry as well.
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