half an hour with Path trace.
Tried many times with this pond wavy shader using specular and displacement. But is is never reflective enough.
Any one can provide any tip?
Thanks a lot.
water shader help
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
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This is necessary to avoid this forum being flooded by spam.
- Scottiefeng
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- itsallgoode9
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What are your settings? If you have specular all the way up and it's not reflective enough for your needs you could either bump up the IOR setting, although that would change the way things in the water refract. For a render like this, I don't think it would be too distracting. Another option would be to use a mix material to combine your current water material with a high reflection chrome. It probably wouldn't take more than a .1 or .2 mix amount to raise the reflectivity enough.
Theoretically, you shouldn't need to do either of these methods to make it work correctly but in the end, do whatever you need to get the look you want!
Theoretically, you shouldn't need to do either of these methods to make it work correctly but in the end, do whatever you need to get the look you want!
- Scottiefeng
- Posts: 183
- Joined: Fri Aug 01, 2014 1:46 pm
itsallgoode9 wrote:What are your settings? If you have specular all the way up and it's not reflective enough for your needs you could either bump up the IOR setting, although that would change the way things in the water refract. For a render like this, I don't think it would be too distracting. Another option would be to use a mix material to combine your current water material with a high reflection chrome. It probably wouldn't take more than a .1 or .2 mix amount to raise the reflectivity enough.
Theoretically, you shouldn't need to do either of these methods to make it work correctly but in the end, do whatever you need to get the look you want!
Thanks mate. Will try what you suggest.
- itsallgoode9
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When I responded earlier I was just looking at it on my phone. I think the reflectivity looks fine (i think?) in the 2nd one? although the the overall look seems off. post your material settings for us to see.