Just quickly set up a scene with G3M and Iray materials, because I wanted to see, if our RedSpec shaders now do work natively with them (we recommended applying 3Delight materials before applying RedSpec)Looking for feedback pls.
The Eyelashes materials still don't convert correctly, since the Opacity maps are converted as an "RGB Image". Opacity or alpha channel maps are never RGB but always black and white images. Hence it would make more sense to auto-convert them as a Grey Image node instead.
All other material zones are being converted correctly now - this means RedSpec now also natively supports Iray materials - which is great

Maybe this can be done in one of the next updates.
Thanks!