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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Will there be more then one smoothing options available in time? Because this Bool normal smoother is kind of picky ^^ I get lot of mesh errors with it.
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Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
Since obj export smoothing groups the question is more why octane doesn't use smoothing groups as they are when imported ?Chris wrote:Will there be more then one smoothing options available in time? Because this Bool normal smoother is kind of picky ^^ I get lot of mesh errors with it.
Win7 x64 - I7 920@4Ghz - 6Go DDR3 - GTX470
hi
sorry to write the question in this topic but i saw on low poly-object with smooth on , some black edges.
this problem has also fryrender (when material has roughness 1-99)... but maxwell has no problem with that...
is it possible to remove this bug(?) or is this a common problem with pathtracing ??
sorry to write the question in this topic but i saw on low poly-object with smooth on , some black edges.
this problem has also fryrender (when material has roughness 1-99)... but maxwell has no problem with that...
is it possible to remove this bug(?) or is this a common problem with pathtracing ??
Win7 64 | Geforce 470GTX 1280MB | Q9550 2.83GHz | 8GB Ram | NVidia 306.23 , Cuda 5.0.1
i'm not aware of a solution to this issue, it's standard behaviour...
it happens when you interpolate the normals during rendering (eg smoothing) and the angles are high.
you should just increase your polygons by using a subdivision algorithm in your host app.
Radiance
it happens when you interpolate the normals during rendering (eg smoothing) and the angles are high.
you should just increase your polygons by using a subdivision algorithm in your host app.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
hi
is that by each angle a problem or is there a mathematic rule that it only happed above a specific angle?
if i subdivide the mesh.. are the black edges than only so small that i can not see it?
sorry for my english
is that by each angle a problem or is there a mathematic rule that it only happed above a specific angle?
if i subdivide the mesh.. are the black edges than only so small that i can not see it?
sorry for my english

Win7 64 | Geforce 470GTX 1280MB | Q9550 2.83GHz | 8GB Ram | NVidia 306.23 , Cuda 5.0.1
- Florinmocanu
- Posts: 101
- Joined: Wed Jun 02, 2010 11:49 am
really nice result, very natural looking render. 

3930k at 4.4 Ghz, Asus X79, 32GB DDR3. 1 x GTX 980Ti
Looks great!
I love it, indeed it looks very realistic!
I suppose the kids are supposed NOT to be in the classroom anymore, but have you tried putting 1 or 2 books on the first (closest) table?
I'd quite like to see what kind of result you'd get.
Great work anyway!
I love it, indeed it looks very realistic!
I suppose the kids are supposed NOT to be in the classroom anymore, but have you tried putting 1 or 2 books on the first (closest) table?
I'd quite like to see what kind of result you'd get.
Great work anyway!
2011 New Year Competition - 2nd Prize winning image
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i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0