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Chris
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Posts: 439
Joined: Thu Jan 14, 2010 5:01 pm
Location: Norway

Will there be more then one smoothing options available in time? Because this Bool normal smoother is kind of picky ^^ I get lot of mesh errors with it.
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sam75
Licensed Customer
Posts: 207
Joined: Sat Jan 16, 2010 9:03 pm
Location: Paris

Chris wrote:Will there be more then one smoothing options available in time? Because this Bool normal smoother is kind of picky ^^ I get lot of mesh errors with it.
Since obj export smoothing groups the question is more why octane doesn't use smoothing groups as they are when imported ?
Win7 x64 - I7 920@4Ghz - 6Go DDR3 - GTX470
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

hey,

octane has smooth per material.
it reads the smoothinggroup infos but applies them per material.

this is a constraint that will be fixed in the near future :)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
salvation
Licensed Customer
Posts: 53
Joined: Sat Jan 16, 2010 9:53 am
Location: austria

hi
sorry to write the question in this topic but i saw on low poly-object with smooth on , some black edges.
this problem has also fryrender (when material has roughness 1-99)... but maxwell has no problem with that...

is it possible to remove this bug(?) or is this a common problem with pathtracing ??
Win7 64 | Geforce 470GTX 1280MB | Q9550 2.83GHz | 8GB Ram | NVidia 306.23 , Cuda 5.0.1
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

i'm not aware of a solution to this issue, it's standard behaviour...
it happens when you interpolate the normals during rendering (eg smoothing) and the angles are high.
you should just increase your polygons by using a subdivision algorithm in your host app.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
salvation
Licensed Customer
Posts: 53
Joined: Sat Jan 16, 2010 9:53 am
Location: austria

hi
is that by each angle a problem or is there a mathematic rule that it only happed above a specific angle?
if i subdivide the mesh.. are the black edges than only so small that i can not see it?
sorry for my english :)
Win7 64 | Geforce 470GTX 1280MB | Q9550 2.83GHz | 8GB Ram | NVidia 306.23 , Cuda 5.0.1
sam75
Licensed Customer
Posts: 207
Joined: Sat Jan 16, 2010 9:03 pm
Location: Paris

30min with gtx470, I could get quite the same result with less rendering time but I was waiting for fireflies to get cleaned which didn't happen so I ve used hotpixels.

Image
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Florinmocanu
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Posts: 101
Joined: Wed Jun 02, 2010 11:49 am

really nice result, very natural looking render. ;)
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madcoo
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Location: France - Orange (84)
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Looks great!
I love it, indeed it looks very realistic!

I suppose the kids are supposed NOT to be in the classroom anymore, but have you tried putting 1 or 2 books on the first (closest) table?
I'd quite like to see what kind of result you'd get.

Great work anyway!
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Ryoku
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Posts: 38
Joined: Tue May 25, 2010 5:10 am

This render feels so nostalgic. Apart from the realism, it's a image with that type of lighting that hits a string of emotion. Nice one. =} I'd like to see with a sunset tone as well.
i7 930 | 6GB DDR3 | 2x Evga 470GTX | Windows 7 x64
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