v3 dev update

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
User avatar
Goldorak
OctaneRender Team
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm
Contact:

we have partners and developers that need months to build on top of v3 prior to release. It's not a secret at that point. We provide a public roadmap every year at GTC.
User avatar
Goldorak
OctaneRender Team
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm
Contact:

djart wrote:Does anyone really is in such a need for Version 3.0? Will life on Earth stop if V 3.0 is not released this Year?

I think this is not the case. We have a stable working version and the Otoy Dev´s and coders doing a fantastic job here, so there is no need to become unfair now!

I personally wish that the Otoy Team takes all the time they need to give us a "WORKING" and stable release of V 3.0,
instead of rushing thru the code and producing some crappy stuff, like many other Software Vendors do these days!

But, thats just my 2 Cents...
Thanks man. The devs really are doing incredible work on V3.
User avatar
gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

we would like to see some screenshots of 3.0 ported on the various host programs.
Teasers are good things.
We got several Star Wars trailers....:)
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
User avatar
Goldorak
OctaneRender Team
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm
Contact:

gabrielefx wrote:we would like to see some screenshots of 3.0 ported on the various host programs.
Teasers are good things.
We got several Star Wars trailers....:)
https://twitter.com/juanjo_gonzalez/sta ... 1996880896
tomabobu
Licensed Customer
Posts: 71
Joined: Tue May 20, 2014 5:38 pm

djart wrote:Does anyone really is in such a need for Version 3.0? Will life on Earth stop if V 3.0 is not released this Year?

I think this is not the case. We have a stable working version and the Otoy Dev´s and coders doing a fantastic job here, so there is no need to start to become unfair now!

I personally wish that the Otoy Team takes all the time they need to give us a "WORKING" and stable release of V 3.0,
instead of rushing thru the code and producing some crappy stuff, like many other Software Vendors do these days!

But, thats just my 2 Cents...

Life on Earth won't stop if Otoy doesn't deliver by the end of the year. It's just that I will be disappointed
(by this company and not by the developers and coders as I'm sure are doing a great job).

This is still on the news section :
"OTOY will be inviting select users to participate in the alpha release of OctaneRender 3 this summer, with a full release slated for the second half of this year."
Cinema4D R17 / Windows 7 on Intel i7-3930K / 32 GB Ram / GTX 670 / GTX 780 / 3 x GTX 970 on Amfeltech expansion cluster
User avatar
Refracty
Licensed Customer
Posts: 1599
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
Contact:

Image


I am sure we will see something before Christmas ;)
User avatar
mbetke
Licensed Customer
Posts: 1293
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
Contact:

I can wait. All I need is a stable working plugin integration with easy migration.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
User avatar
Chriz
Licensed Customer
Posts: 145
Joined: Tue Apr 08, 2014 1:53 pm
Location: Hamburg, Germany
Contact:

djart wrote:Does anyone really is in such a need for Version 3.0? Will life on Earth stop if V 3.0 is not released this Year?

I think this is not the case. We have a stable working version and the Otoy Dev´s and coders doing a fantastic job here, so there is no need to start to become unfair now!

I personally wish that the Otoy Team takes all the time they need to give us a "WORKING" and stable release of V 3.0,
instead of rushing thru the code and producing some crappy stuff, like many other Software Vendors do these days!

But, thats just my 2 Cents...
My words! Keep smiling :D
http://www.C9W.de - Win10 - Dual E5 2620v3 - Display 1 GTX 1080 / Render 1 3090 RTX - 96 RAM - C4D MSA - C4D Plugin version: current - Standalone: current
User avatar
abstrax
OctaneRender Team
Posts: 5509
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Hi all,

Here is my last update regarding v3 alpha with these main changes since my previous update:

- PMC can be used via network rendering again.
- Deep pixel rendering can be used via network rendering again.
- We added the possibility to mix two data channels in one volume to drive absorption, scattering, emission and density, which is important if you want to render effects like fire with smoke.
- The file name attribute of the volume node can be animated, allowing the definition of a sequence of OpenVDB files as animation. Unfortunately there is no GUI implemented yet, but this will be done soon.
- Overhauled the environment medium since the first implementation didn't work so well.
- Added interactive camera rotation around the camera position in the Standalone viewport.
- Lots and lots of bug fixes.

We are still working on fixing an issue in the PMC kernel, but I think that should be done on Monday. Today we also implemented a replacement of OpenMP, which is not available on OSX but is really important for blending results in the film buffer.

-> We plan to do one more test release for the plugin devs on Monday and if there are no show stoppers, we will release v3 alpha 1 a couple of days later, most likely next week.

Region rendering will still be broken, but that's what we will attack next. After that more new features.

I hope, that clears up some question marks :)
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
FrankPooleFloating
Licensed Customer
Posts: 1669
Joined: Thu Nov 29, 2012 3:48 pm

Yippee! :lol:
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
Post Reply

Return to “General Discussion”