I am getting straight line artifacts in my displacements....which I assume are from polygon edges in the displaced geometry, seeing as they don't move with the displacement texture, but they do move with the geometry
It looks as if the displacement does not go across polygon lines perfectly.
In testing however, subpatching the object removes the artifact....so not sure if this is UV related
these lines also appear in the alpha channel
Displacement artifacts
Moderator: juanjgon
- mdharrington
- Posts: 249
- Joined: Fri Dec 09, 2011 11:08 pm
Intel i7 980, 24gig DDR3, 2x GTX 470, 1x GTX 590
- mdharrington
- Posts: 249
- Joined: Fri Dec 09, 2011 11:08 pm
smoothing did the trick .....as well as subpatching
thanks
thanks
Intel i7 980, 24gig DDR3, 2x GTX 470, 1x GTX 590