Hi, I dont have too much time to test the Arnold plugin for c4d. I would like to know what Arnold can do that Octane cant inside C4d.
Im not talking about speed, just features. Arnold for example supports Udims, turbulencefd, xparticles (Octane too but llimited, dont know about Arnold).
So does anyone have more information about this?
Thanks.
Arnold differences
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Arnold is a bit overrated, but its very good too!
There are pro´s and cons over octane. Octane definetly is in 60% of my szenes faster but on the other hand arnold is very mighty when it comes to volumetrics. smoke, fire, clouds, openvdb files and so on is very easy and extremely fast! Also there is no szene size limit within arnold. Third big plus of arnold is their logic about prizing. You can buy c4d / max/ and so on - plugin seperately from the standalone and with the team render you can run your "own farm" and are not limite like otoy limits the usage! The handling of render passes and Deep image compositing within arnold is no comparison to octanes renderpass workflow. Much more easy and intuitive and easy to combine within after effects/nuke and so on. Here you can really feel, that arnold was made for feature film industry and advanced bradcast business! Next big plus is the material conversation. This works, especially when you convert from vray materials, extremely good! The shaders in arnold are very good too! And last but not least - the rendersettings. When you have figured out how those ray/samples logic is working, then you have a very, very good control over quality and speed and what you can/should do in post production. A workflow that is like that in octane a pain in the a....
But thats just my opinion
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Have a nice weekend!
There are pro´s and cons over octane. Octane definetly is in 60% of my szenes faster but on the other hand arnold is very mighty when it comes to volumetrics. smoke, fire, clouds, openvdb files and so on is very easy and extremely fast! Also there is no szene size limit within arnold. Third big plus of arnold is their logic about prizing. You can buy c4d / max/ and so on - plugin seperately from the standalone and with the team render you can run your "own farm" and are not limite like otoy limits the usage! The handling of render passes and Deep image compositing within arnold is no comparison to octanes renderpass workflow. Much more easy and intuitive and easy to combine within after effects/nuke and so on. Here you can really feel, that arnold was made for feature film industry and advanced bradcast business! Next big plus is the material conversation. This works, especially when you convert from vray materials, extremely good! The shaders in arnold are very good too! And last but not least - the rendersettings. When you have figured out how those ray/samples logic is working, then you have a very, very good control over quality and speed and what you can/should do in post production. A workflow that is like that in octane a pain in the a....

But thats just my opinion


Have a nice weekend!