Jakerlund wrote:
Congratulations... it looks great
I've never done a "UV-Unwrapped and UV-Mapped in Blender" do you know any tutorial that can explain the steps?
Seems like something worth learning.
Cheers
Definitely worth learning !!!
I heard Blender is one of the most powerful tools for uv-unwrapping.
I don't know if this is true, but personnaly I got used to it and I couldn't use anything else now.
I learnt UV-Unwrapping with Blender here :
http://www.siteduzero.com/tutoriel-3-37 ... ender.html
It's in French but there are plenty of self-explanatory images.
It's pretty easy:
- Split your 3D-View screen in two
- On the right-hand side (at least that's what I do), change the 3D-View to the UV-View. A square will appear -> that's the UV-Map, which is empty for now
- In the 3D-View screen select your model and hit "Tab" to go to Edit Mode.
- Select the edges that will "cut" your model (imagine you're "peeling the skin off your model").
- Still in the 3D-View screen select all the the model and hit "U" => Unwrap
- You'll see the result in the UV window
This is just a quick sum-up, but I hope it will get you on the right track.
Start practising with a cube or any other "simple" shape first.
One ESSENTIAL concept to understand in UV-Unwrapping is the following:
Once you have unwrapped your UVs, you can re-arrange them, pull them, twist them, do whatever you want with them :
it won't affect your model.
The most important thing is to unwrap your model in a logical way. There are no strict rules about this. For example if I had to unwrap a character's face, I would put the front of the face in the middle, the ears on either side, the rest of the skull on top of the face...
I hope this helps, if you got questions just ask.
