Light Linking

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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JavierVerdugo
Licensed Customer
Posts: 97
Joined: Thu Sep 18, 2014 10:50 am

Hello,

Is there or is going to be a feature about light linking in octane in future versions?

Is also a way to create point light or spot light. Can we adjust falloff of lights with inverse square decay?

Thanks in advance.
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aoktar
Octane Plugin Developer
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Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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I don't know light linking will be possible. We'll see....
But about omni, decay, spot light things are not physical based i suppose. I'm not sure that Otoy team will think to add non-pyhsical behaviour with special light types. As you know we don't have any light source on basics. Just having some environment(texture/sky) or emissions. Arealights are not light as in conventional old renderers. Just geometry with emissive textures.
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JavierVerdugo
Licensed Customer
Posts: 97
Joined: Thu Sep 18, 2014 10:50 am

Thanks for your fast reply as allways aoktar.

Hope you can add light linking in a future. I think this feature is very important when you need to "cheat" the composition with tiny details. Hope version 3.0 have this feature!

Cheers
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