Muddy terrain study
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
I'm currently studying how to create fast and detailed terrains using procedural textures in SBS and rendering those in C4D+Octane. This render took about 30 seconds. More to come...
Great result!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks! I'm going to post the final image as it's done...aoktar wrote:Great result!
What stands SBS for?
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sorry I wrong d the acronym, in any case it's substance designer.
- JonathanWinbush
- Posts: 120
- Joined: Mon Apr 27, 2015 7:35 pm
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Is this what your using? https://www.allegorithmic.com/products/bitmap2material
Winbush.tv
Win10x64 / i7 SkyLake / Nvidia Titan X + 980ti / 32gigs Ram
Win10x64 / i7 SkyLake / Nvidia Titan X + 980ti / 32gigs Ram
Nope this one: https://www.allegorithmic.com/products/ ... e-designerJonathanWinbush wrote:Is this what your using? https://www.allegorithmic.com/products/bitmap2material