- Shortcuts 1, 2 and 3 to navigate in the live-viewer.
Will be very appreciated since this is the default way to navigate in C4D and has become a second nature to orbit, zoom and move around

Thanks for all the hard work!
Moderators: ChrisHekman, aoktar
yep! +1dbalzer wrote:Hi Aoktar,
I was wondering if its possible to use vertex maps within the Octane shader channels to drive certain behaviors, e.g. changing a color according to the weight. It does work with native C4D shaders but I couldn't figure out a way to get that working within Octane. It would be a great and mighty option to have and I would hereby like to request it
Thanks
Daniel
I should give some info about this procedure. Most time spent part is geometry compilation for gpu and this is not handling by plugins. And this part is multi-thread but i notified this is not well working on OSX. Windows version is much faster and uses all cores more efficiently and i think you're on osx? Also i wish to have a process counter after the plugin called the Octane update process but sdk has not this yet.papillon wrote:I'm not sure if it has been asked as I didn't browse all the previous pages, but I noticed that exporting meshes to Octane runs on a single separate thread while it would be awesome if the process could be multi-threaded, as it would decrease export times dramatically.
Also, I'd like to ask if it's possible to have a more visible feedback about the Exporting activity (in the Octane Live preview caption window), like a counter that says item x of y, or a percentage.
Thanks
Yes indeed aoktar, I'm on OSX. Well it's a pity but I suppose if it's an SDK "fault" there isn't much to do, afterall multithreading is quite complex and tough to code and debug. Thanks for the explanation anyway.aoktar wrote:I should give some info about this procedure. Most time spent part is geometry compilation for gpu and this is not handling by plugins. End this part is multi-thread but i notified this is not well working on OSX. Windows version is much faster and uses all cores more efficiently and i think you're on osx? Also i wish to have a process counter after the plugin called the Octane update process but sdk has not this yet.papillon wrote:I'm not sure if it has been asked as I didn't browse all the previous pages, but I noticed that exporting meshes to Octane runs on a single separate thread while it would be awesome if the process could be multi-threaded, as it would decrease export times dramatically.
Also, I'd like to ask if it's possible to have a more visible feedback about the Exporting activity (in the Octane Live preview caption window), like a counter that says item x of y, or a percentage.
Thanks
This OSX issue has been reported by me some time ago and i'm hoping that will be fixed.papillon wrote: Yes indeed aoktar, I'm on OSX. Well it's a pity but I suppose if it's an SDK "fault" there isn't much to do, afterall multithreading is quite complex and tough to code and debug. Thanks for the explanation anyway.
Excellent, if you need help with testing something specific about OSX, I'll be happy to help!aoktar wrote:This OSX issue has been reported by me some time ago and i'm hoping that will be fixed.papillon wrote: Yes indeed aoktar, I'm on OSX. Well it's a pity but I suppose if it's an SDK "fault" there isn't much to do, afterall multithreading is quite complex and tough to code and debug. Thanks for the explanation anyway.