Is it possible to allow individual objects or materials to have a override of the global pass limit to help reduce noise in high complexity objects( ex: a emitter in a headlight. )
Perhaps in the render view an additional metric for pass limit overrides would be listed...ex: "Additional Pass overrides (0/1000)" ," Passes (100/4000) . The choice to render overridden objects before or after the global pass render would be nice addition as well.
Per Object/Material Pass limit
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I'm surprised to see no interest in this.. perhaps there is a smarter solution out there for this?
