"Real-Displacment-Textures"

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maciek3d
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great work!
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nildoe
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Awesome!!! Im buying this, would it be possible to sell them now?

Nildo
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RahiSan
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These are just awesome.

While waiting for your textures to be sold I myself tried experimenting with photoscanning.

This is what I got so far, but the quality is not as good as your maps.

I got the tiling down somewhat, but still have some tearing and artefacts. Would love to hear more about your process once you are willing to share more.

I'ts understandable though that you are secretive ;)
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displacement test.jpg
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BorisGoreta
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RahiSan please hop over here and share knowledge: viewtopic.php?f=9&t=51354
miohn
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Hi,

concrats! Really great textures!
Hope, that version 3 will solve the displacement-problem around corners!
Or is there already a solution I missed?

Just a quick dirty test.
quicktest.jpg
quicktest_2.jpg


regards
Mike
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BorisGoreta
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The problems with displacement were not addressed for V3.0 as I read in the development posts, it will be the same as V2.0 until they decide to redo it which is a big task.
Subroutine49690
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Joined: Tue Apr 02, 2013 4:58 pm

Basic scenes with mixed RDTs ;)
...works fine - hope you like it two. We should go online today - hopefully ;)
Image
Image
Image
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Lewis
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Amazing.

Can you show your nodal octane texture setup for this ? I tired demo texture form your web but i have visible small "cubes" like displacement texture don't have enough detail even when i used 8k for octane settings.

Thanks
--
Lewis
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Obizzz
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Lewis: use the 16k texture. It's 16 bit and doesn't suffer from this.
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Lewis
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Obizzz wrote:Lewis: use the 16k texture. It's 16 bit and doesn't suffer from this.
In that demo sample i downloaded there is only 8k 16bit PNG, there is no 16k texture ?
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177

WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
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