This isn't necessarily related to Octane, but you guys are my go to forum so....
With the Helix spline, at the very top there is a little part at the beginning and end that sticks out and is not uniform with the rest of the helix. Of course I can make the helix editable and manually adjust the points, but then I lose some of the flexibility of the model remaining parametric. Does anyone know a good workaround for this? Or perhaps a button that I'm just not pushing?
Thanks all.
Helix Problem
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- aggiechase37
- Posts: 214
- Joined: Tue Jan 13, 2015 6:39 am
Chase
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com
Hi,
Turn Intermediate Points to None and use only use the Subdivision value to add points.
That way the Helix doesn't attempt to smooth the points out which looks odd when the spline starts and ends.
cheers
brasc
Turn Intermediate Points to None and use only use the Subdivision value to add points.
That way the Helix doesn't attempt to smooth the points out which looks odd when the spline starts and ends.
cheers
brasc
Rig#1 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 7900K 4.7GHz | 64GB
Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
Rig#3 Win 10 x64 | GTX 1070| GTX 1070| GTX 1070| i7 2600K 4.8GHz | 32GB
Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
Rig#3 Win 10 x64 | GTX 1070| GTX 1070| GTX 1070| i7 2600K 4.8GHz | 32GB