It wasn't clear to me actually, thanks for the update. I feel much betterGoldorak wrote:In case it wasn't clear, we are planning to address updates related to the current version first. Work on V3 will follow that.

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It wasn't clear to me actually, thanks for the update. I feel much betterGoldorak wrote:In case it wasn't clear, we are planning to address updates related to the current version first. Work on V3 will follow that.
Are you going to release the OSX version too? Because I see the 2.0 it's only Windows. ThanksGoldorak wrote:There is a V3 plug-in coming. We are making necessary changes to ensure it is released in a timely manner alongside other V3 plug-ins. We expect these changes will further improve communication and updates in general along the way there.
We are hoping to finalize the remaining details in the coming weeks so that we can finally announce exactly what these changes will entail.
Very well, I'll explain my expectations further.Goldorak wrote:My response is to wait while we work out details this month. I can't speak to your expectations, but the changes we are making satisfy ours, and we are taking this seriously. We realize t-3 did not communicate enough with the community. I am sorry were not able to step in any sooner than this. Communication is important. Let us handle this. Then tell us how we did.leblancd wrote:Ok. Finally some information.Goldorak wrote:There is a V3 plug-in coming. We are making necessary changes to ensure it is released in a timely manner alongside other V3 plug-ins. We expect these changes will further improve communication and updates in general along the way there.
We are hoping to finalize the remaining details in the coming weeks so that we can finally announce exactly what these changes will entail.
First, assuming that a price will be attached to the V3 plug-in, I sincerely hope you don't expect us to buy it, since we *still* haven't got what we already paid for.
Secondly, why would anyone that has not already paid for the plugin buy into a V3 plug-in, given all the frustrations V1 and V2 have had in this forum?
What assurances can you give us that things will ACTUALLY improve at all with a version 3 plugin??
Please don't misunderstand -- I'm sure V3 is great and full of gee-whiz new features, but without an active developer supporting a V3 plugin, along with V1 and/or V2, this will be yet another round of frustration, wasted time, and angry digital artists.
Goldorak, we simply need more than that to go on.
You can't ask paying/paid customers to go on faith any longer -- that was burned when V2 never materialized.
We are still waiting for what is already long overdue. Any announcement of something "newer" or "improved" will need to meet VERY high expectations, to recompense what was already lost in V1/V2. Something new is not a matter of improving what we already have.
It is a matter of finally delivering something worthy of the premium price that is charged. That includes well more than a V3 plug-in.
I look forward to your response in these matters.
This clearly indicates, that the current work force is focused on delivering a working, stable version 2.x first before they even start thinking about going to work on 3.x.In case it wasn't clear, we are planning to address updates related to the current version first. Work on V3 will follow that.
That was not made clear by his first message. His first message contained only version 3.x statements.TRRazor wrote:Not completely sure, that I catch your meaning, but what exactly in the below quoted answer by Goldorak did you not understand?This clearly indicates, that the current work force is focused on delivering a working, stable version 2.x first before they even start thinking about going to work on 3.x.In case it wasn't clear, we are planning to address updates related to the current version first. Work on V3 will follow that.
A not so long time ago, there was a game company most famous for the quote "When it's done.WHEN CAN WE EXPECT RESULTS?
We have been cutting Otoy a whole lot of slack. You can see my join date next to this post (almost the same as yours). It has been two years. Two years, and when I joined the problems with the development were already obvious. There has been progress, but not enough to catch up with the times.TRRazor wrote:As it was also made clear in the past by Goldorak, Otoy do acknowledge that the information policy of the past was - mildly put - not optimal.WHEN CAN WE EXPECT RESULTS?
By judging from the comments though it seems clear, that everything possible is being undertaken to get a stable 2.x version into the hands of the community asap.
Trying to push things forward by demanding "answers" and "results" is not helping anything and/or anybody, as there might even be a completely new team working on the plug-in now, than 2-3 months ago.
Forcing a software developer to work "fast" usually results in buggy releases - something we've seen in the past too often and surely don't want to see again.
So please - cut Otoy some slack, try to make the best out of the (admittedly broken) version we have for now, and then - maybe sooner than you think - we might have something on our hands we can call a stable full release.
What comments? Made by whom?TRRazor wrote:As it was also made clear in the past by Goldorak, Otoy do acknowledge that the information policy of the past was - mildly put - not optimal.WHEN CAN WE EXPECT RESULTS?
By judging from the comments though it seems clear, that everything possible is being undertaken to get a stable 2.x version into the hands of the community asap.
Pushing things forward gives answers.TRRazor wrote: Trying to push things forward by demanding "answers" and "results" is not helping anything and/or anybody, as there might even be a completely new team working on the plug-in now, than 2-3 months ago.
Poser plugin: OctaneRender® for Poser (Windows) 2.24.2 [TEST] » Fri Sep 26, 2014 2:18 amTRRazor wrote: Forcing a software developer to work "fast" usually results in buggy releases - something we've seen in the past too often and surely don't want to see again.
Why exactly should I cut them slack, again? What incentive do I have to cut Otoy some slack?TRRazor wrote: So please - cut Otoy some slack, try to make the best out of the (admittedly broken) version we have for now, and then - maybe sooner than you think - we might have something on our hands we can call a stable full release.
Goldorak has been posting his ass off, kindly - and always politely - answering every 10-15 posts over the last couple of weeks. I would say that alone represents an improvement in communication.What comments? Made by whom?
What was said that makes you feel everything possible is being undertaken?
I agree, but there is a big difference between "gently pushing" and "aggressively pushing". Otoy is more than aware that shit has gone sideways with the plug-in a long time ago and are now trying to take things back on track. This won't happen in a couple of weeks (or months, maybe), considering for how long this has been going on...Pushing things forward gives answers.
That's an easy one to answer: All of the other plug-ins you listed above are developed by full-time developers who are making a living out of this. t_3 is not developing the plug-in full time, and probably has another dayjob from which he has to make a living.How is it that other plug-ins are faster to update their releases?
Are you saying all those are buggy??
If they are all so buggy, I would think releasing version after version would eventually reduce or eliminate the bugs, no? After all, that is what BETA testing is designed to accomplish.
(PS. Its pretty bad when even the Carrara plugin is more up to date than Daz Studio's.)
The question you should ask yourself instead is: What other influential options, that will produce a working plug-in, do you really have? whining? complaining? No valid alternatives imho...Why exactly should I cut them slack, again? What incentive do I have to cut Otoy some slack?
"Sooner than you think" came and went, 6 months ago.
In fact, it's been 3 months since the "Request for official statement concerning the OcDS plugin" has been made. At what point has the request been answered? That's really all I'm asking for: AN ANSWER.
At what point will we finally get a meaningful useful response as to the status of the BETA plugin, without subterfuge regarding future versions of unreleased software?
It won't be years, I guess that can be said for certain, the plug-in is in a "too advanced" state...Know what?
Lets take it from another viewpoint....
Pretend I am brand new to this entire thing, and only have Daz Studio, and Octane (standalone).
After reading years of posts in this forum about a broken plugin, should they buy OcDS plugin when the answer is "when its ready"?
I would think not. So, if the answer to a NEW customer is "I would not recommend it", what happens to the existing customers that have already paid for it? Are we just supposed to sit idly by for years, and wonder when it will finally happen?