ciao
i hope no problem the monitor stamp.
I tried the solution on the forum But
I Do not Understand.
can i remove stains?
or expect a solution in other octane version
ciaooooo
noise and stains problems
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well, the glass setup looks good, just the IOR (index) should be 1.45, besides that nothing wrong with it.
I'm not quite sure what you mean by "stains" and for the time being I'm restraining to give an improper not pg-13 answer
About the white pixels, that can be solved using either Radiance technique http://www.refractivesoftware.com/forum ... f=21&t=878 or Kivig nice tool http://www.refractivesoftware.com/forum ... =21&t=2597.
The fireflies have been explained before, check the forum, and with the oncoming 2.3 will have a nice way of killing them all! go MLT, go!
I'm not quite sure what you mean by "stains" and for the time being I'm restraining to give an improper not pg-13 answer

About the white pixels, that can be solved using either Radiance technique http://www.refractivesoftware.com/forum ... f=21&t=878 or Kivig nice tool http://www.refractivesoftware.com/forum ... =21&t=2597.
The fireflies have been explained before, check the forum, and with the oncoming 2.3 will have a nice way of killing them all! go MLT, go!

windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
The fireflies are a normal side effect of unbiased rendering, they are reflective or refractive caustics.kubo wrote:well, the glass setup looks good, just the IOR (index) should be 1.45, besides that nothing wrong with it.
I'm not quite sure what you mean by "stains" and for the time being I'm restraining to give an improper not pg-13 answer![]()
About the white pixels, that can be solved using either Radiance technique http://www.refractivesoftware.com/forum ... f=21&t=878 or Kivig nice tool http://www.refractivesoftware.com/forum ... =21&t=2597.
The fireflies have been explained before, check the forum, and with the oncoming 2.3 will have a nice way of killing them all! go MLT, go!
We're working on new algorithms in the next version that will solve this as it will compute these caustics better.
There are indeed several techniques to get rid of them using the current octane beta 2.2, as pointed to by kubo above

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB