Mesh Couldn't Combine Because Scene Contained Instances?

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Spectralis
Licensed Customer
Posts: 561
Joined: Thu Jun 06, 2013 10:21 pm

I'm trying to render an animation. I've created emissive lights and used instances of them elsewhere in the scene. When I start rendering the animation the following message appears: "Mesh couldn't combine because scene contains instances". I've used instances of figures before and not encountered this message when rendering with OcDS v1. I'm now using OcDS v2 but is it unable to render instances or is it just instances of emissive lights that won't work? Or is everything ok and I should just ignore this message?
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.
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larsmidnatt
Licensed Customer
Posts: 499
Joined: Tue Sep 25, 2012 12:28 pm

I think you can ignore it. It simply means you won't have a collapsed mesh when rendering. So you won't benefit from the extra 20% speed increase or what not you get from that task.

From my experience the render still works, looks the same. I have the same issue sometimes, i don't use instances a ton by any time I do this message comes up.

You should be ok.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
Spectralis
Licensed Customer
Posts: 561
Joined: Thu Jun 06, 2013 10:21 pm

larsmidnatt wrote:I think you can ignore it. It simply means you won't have a collapsed mesh when rendering. So you won't benefit from the extra 20% speed increase or what not you get from that task.

From my experience the render still works, looks the same. I have the same issue sometimes, i don't use instances a ton by any time I do this message comes up.

You should be ok.
Thanks, the scene seems to be rendering fine so far.
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.
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