IFL file not looping

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profbetis
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Posts: 279
Joined: Tue Dec 21, 2010 11:00 am
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IFL files load and play correctly, but only once.

I checked to make sure that IFL files are supposed to loop by loading the same file into a 3DS native material and it loops fine, but with octane it doesn't.
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
kreativninered
Licensed Customer
Posts: 8
Joined: Mon Oct 06, 2014 12:26 pm
Location: Croatia

Yes... this is problem.
A few days ago I put request for Sync Frames to Particle Age.
Actually there is no way to elegant work with IFL (or any animated files).

All image nodes need to have "time section" like standard bitmap.
I fix loop problem with brut force, simple edit ifl and copy/paste file list multiple times....

But real problem is that all particles have same texture no matter what is birth time, so you can't make offset in animations.

I really hope that this will be fixed as soon as possible.

WS1 i9 - 9900X , 64 GB RAM, 4 x RTX 2080Ti
WS2 Dual Xeon 2690, 64 GB RAM, 2 x RTX 2080Ti
WS3 i7 - 5960X , 64 GB RAM, 4 x GTX980Ti
all water cooled
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profbetis
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Posts: 279
Joined: Tue Dec 21, 2010 11:00 am
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Heh, good work around, I'm glad it's that easy. I haven't dealt with particles yet so that hasn't been an issue for me, but every aspect of 3D should be tended to. I hope that problem is fixed too.
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
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