hey
Houdinis main advantage against all other packages is the access to all generated data. Which is rendered useless with octane for the moment.
Ive could really use attributes at rendertime, and for point instancing too.
Is this planed to implement or straight up not possible with octane?
read attributes at rendertime planed ?
Moderator: juanjgon
Currently support attributes at render time is not possible with Octane. Simple things like use the Cd attribute to set the color of the instances is not supported. This huge limitation could be fixed in Octane 3 with the OSL support, and the possibility of write custom shaders and nodes, but let's see how it works 
Anyway, can you tell me what kind of render attributes are you using daily in your workflow?
-Juanjo

Anyway, can you tell me what kind of render attributes are you using daily in your workflow?
-Juanjo
- lordpazuzu
- Posts: 9
- Joined: Thu Jun 25, 2015 5:23 am
If we can have a basic implementation for attributes, the critical ones are Cd, N and pscale, that will be great!!juanjgon wrote:Currently support attributes at render time is not possible with Octane. Simple things like use the Cd attribute to set the color of the instances is not supported. This huge limitation could be fixed in Octane 3 with the OSL support, and the possibility of write custom shaders and nodes, but let's see how it works
Anyway, can you tell me what kind of render attributes are you using daily in your workflow?
-Juanjo
Thank You!!
Yes guys i agree, ability to read point attribute in an octane shader like in arnold would be great.
https://support.solidangle.com/display/AFHUG/User+Data
Cheers
E
https://support.solidangle.com/display/AFHUG/User+Data
Cheers
E