any infos about using cinema4d Cameras for projectionmapping?
Same question for nuke

Yup its the only thing preventing me from using it on our product renders here. Don't have time to go re-topo a ton of cad or add a ton of geo with fillets. The meshes are already very dense.Yambo wrote:Round edges? this is super important for some people ! Hope you׳ll address it in the upcoming v3.
+1I'm just disappointed to see nobody has taken care of the UI/Gizmo/Manipulator issue a lot of people are asking since v1.
+1Rikk The Gaijin wrote:Good news indeed.
I'm just disappointed to see nobody has taken care of the UI/Gizmo/Manipulator issue a lot of people are asking since v1.
It's something that would help TREMENDOUSLY when you use the standalone, reducing the need to apply changes in a third party application.
Please, PLEASE add those manipulators for move/rotate/scale, an option to switch between local/global rotation pivot, and the possibility to detach the render window for people with two or more screens.
Thanks you.
Regarding the specific point you brought up, there is a dedicated dev working on material conversion full time:RobSteady wrote:Abstrax, no statement towards plugin development?
(See my post earlier)
Yes, I know and this is great.Goldorak wrote:Regarding the specific point you brought up, there is a dedicated dev working on material conversion full time:
viewtopic.php?p=253508#p253508
JimStar He wrote that he still did not provide a license vrayGoldorak wrote:Regarding the specific point you brought up, there is a dedicated dev working on material conversion full time:RobSteady wrote:Abstrax, no statement towards plugin development?
(See my post earlier)
viewtopic.php?p=253508#p253508