you need to use pathtracing and maybe set the maxdepth a bit higher for the glass.
default it's on 8 but maybe set it on 16 or so, and set the rrprob parameter to 0.5 or 0.3,\
you're pixelsamples / sec will go down but the glass should render more efficient.
Radiance
Room
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
No glass for the windows and yes the blur is caused by the dof only.boom wrote:Thanks. ahh, ok I guessed so, and no special setup needed for the glass in the the door? The subtle blurring of the plane/diffuse material is because of the DoF or did you apply a blurr to the texture itself?sam75 wrote:Just a plane with a diffuse material.boom wrote:looks great!
I love the look you got on the outside world through the window door. Any tips on how to achive that?
/boom
Win7 x64 - I7 920@4Ghz - 6Go DDR3 - GTX470
- thedreamers
- Posts: 23
- Joined: Thu May 20, 2010 9:01 am
i really like your materials, looks so realistic
it will be a good thing maybe to do a making of
nice work!

it will be a good thing maybe to do a making of

nice work!
Win 7 x64 | Geforce 9800GTX+ | Quad 3.0GHz | 6GB