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Dmi3ryd
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Hello everyone.

I've large scene with a lot of types trees.
I've trying to plece each tree manually and this is very hard.

Could you help me please with next:
- is it possible to make this process much easer and faster?
- how can I control placement of trees?
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
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Dmi3ryd
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Thanks for you help bepeg4d.

Is there any other way within the program?
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
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grimm
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You could hand edit a scatter node, but that would not be fun at all. ;) You really need an external program to scatter your objects around the scene. The scatter values are just a table of numbers so you could write your own program? I use Blender's particle system to scatter geometry, it works really well.
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
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Dmi3ryd
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grimm thanks for your reply.

Blender? Could you please help me and show how export particles data in to Octane Scatter Node?

May be this can be done in modo? For example export points to special format obj or something else.

As I understand scatter node working with xml format?
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
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grimm
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Dmi3ryd, I can try and help as much as I can. Did you want to use Blender to do this? I have no idea how Modo works so I won't be much help there. Do you have the Modo plugin? The Modo plugin forum would be the best place to get help on Modo. I can help if you wish to use Blender, as even without the Blender plugin you can still build scattered objects with the free exporters.
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
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Dmi3ryd
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grimm thank you very much! This will be very nice.
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
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