Version 2.24.2-TEST6 - Test only

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useruser
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ups... :D
i have a constant c4d-crash with TEST3. tried to open my current octane-scatter-scenfile. but it crashes a few seconds later after loading the projectfile.
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_BugReport.txt
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Workstation: Win 10 PRO 64 bit, 3,4 GHZ ,6-cores, 64 GB RAM , 4x RTX 2080 Ti
1. RenderSlave: Win 10 Pro 64 bit , 3x GTX 980Ti
2. RenderSlave: Win 10 Pro 64 bit 2x GTX 980 Ti
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aoktar
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useruser wrote:ups... :D
i have a constant c4d-crash with TEST3. tried to open my current octane-scatter-scenfile. but it crashes a few seconds later after loading the projectfile.
I can't read any good info from this report.
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Gumz
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Maybe it was intended, but you left out the "Noise Amount" slider for scale and rotation in the scatter object. I thought it was nice to be able to randomize.
mentor972
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Man, this updates like butter! I was updating to a new build and decided to try this for a few minutes first. Bravo! My only suggestion... I preferred the term. "Automatic" to "All Movable." But maybe that's just me.
Again, this is great! Thanks for all the work you do.
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aoktar
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mentor972 wrote:Man, this updates like butter! I was updating to a new build and decided to try this for a few minutes first. Bravo! My only suggestion... I preferred the term. "Automatic" to "All Movable." But maybe that's just me.
Again, this is great! Thanks for all the work you do.
Thanks. That's the one of differences over older stable versions. Thanks to asynchronous update mechanisms. Also "All Movable" is more correct naming for LV, because it makes all objects as movable. It allow to change all geometry without using tags. I have cancelled to call it as "Auto". Because it's not matching up the situation.
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aoktar
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Gumz wrote:Maybe it was intended, but you left out the "Noise Amount" slider for scale and rotation in the scatter object. I thought it was nice to be able to randomize.
Yes, but i found that to use textures in shader slots much more flexible. It gives much more randomisation types for you.
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Gumz
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aoktar wrote:
Gumz wrote:Maybe it was intended, but you left out the "Noise Amount" slider for scale and rotation in the scatter object. I thought it was nice to be able to randomize.
Yes, but i found that to use textures in shader slots much more flexible. It gives much more randomisation types for you.
Oh yea. I didn't really have time to play with it earlier, just quickly skimmed it. This is a lot better! Love it!
miohn
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becomes better and better Ahmet! Great!

Just asking if its possible or if its me making a mistake.

I cannot animate texture parameters in the shader slot
of the scatter node, right?
f.e. I can animate the text in a spline-shader texture from f.e. 1 to 12
So this texture, mapped on a cube, changes accordingly.
But it does not work with the scatter object.

Is this technically not possible or because its still in testing
or because I missed something?

regards
Mike
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FractalMotion
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Hello Aoktar ! The latest release & the new features are just amazing , beautifull work you did there , the custom particle engine is mindblowing !

I put an air max model of 15 000 polygons on 100 000 Particles , you can watch it here : https://vimeo.com/143891948

I found a problem with Trail render in LV , i have some weird black squares at the end of the splines , do you have any idea what's wrong ? i'm using Test 3 version !
Attachments
Still0350 (0-00-00-00).jpg
Last edited by FractalMotion on Sat Oct 31, 2015 1:10 pm, edited 1 time in total.
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FractalMotion
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Oups sorry this is the picture with the Trail problem !
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hair.png
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