
i have a constant c4d-crash with TEST3. tried to open my current octane-scatter-scenfile. but it crashes a few seconds later after loading the projectfile.
Moderators: ChrisHekman, aoktar
I can't read any good info from this report.useruser wrote:ups...
i have a constant c4d-crash with TEST3. tried to open my current octane-scatter-scenfile. but it crashes a few seconds later after loading the projectfile.
Thanks. That's the one of differences over older stable versions. Thanks to asynchronous update mechanisms. Also "All Movable" is more correct naming for LV, because it makes all objects as movable. It allow to change all geometry without using tags. I have cancelled to call it as "Auto". Because it's not matching up the situation.mentor972 wrote:Man, this updates like butter! I was updating to a new build and decided to try this for a few minutes first. Bravo! My only suggestion... I preferred the term. "Automatic" to "All Movable." But maybe that's just me.
Again, this is great! Thanks for all the work you do.
Yes, but i found that to use textures in shader slots much more flexible. It gives much more randomisation types for you.Gumz wrote:Maybe it was intended, but you left out the "Noise Amount" slider for scale and rotation in the scatter object. I thought it was nice to be able to randomize.
Oh yea. I didn't really have time to play with it earlier, just quickly skimmed it. This is a lot better! Love it!aoktar wrote:Yes, but i found that to use textures in shader slots much more flexible. It gives much more randomisation types for you.Gumz wrote:Maybe it was intended, but you left out the "Noise Amount" slider for scale and rotation in the scatter object. I thought it was nice to be able to randomize.