OctaneRender® for Maya® 2.24.2 - 7.13 Win [OBSOLETE]

Autodesk Maya (Plugin developed by JimStar)

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JimStar
OctaneRender Team
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Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2013.5, 2014, 2015 and 2016 64-bit on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://render.otoy.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 459€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® License" priced at 199€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses, just like OctaneRender™ Standalone Edition packs.


OCTANELIVE

Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.


CHANGES SINCE THE PREVIOUS VERSION
  • Memory usage improvements for animation translation.
  • Fixed projection and transform loading from LiveDB for noise texture.
  • Fixed visibility issues with instances groups.
  • Minor fixes and improvements...

DOWNLOAD

OctaneRender for Maya 2.24.2 - 7.13 (12.5MB autoinstaller file)
OctaneRender for Maya 2.24.2 - 7.13 Demo (11.6MB autoinstaller file)

For network slave and daemon please download standalone installer here:
viewtopic.php?f=24&t=50498


Yours,
The OctaneRender™ Team.
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Cheers Jim.

No luck with the procedural displacement?

In the substance shaders, there's a bake command '$sbs_AutomaticBakeCheck = 1;' for automatically baking textures on the fly. Hope this helps.

Cheers.
renmaxhb
Licensed Customer
Posts: 226
Joined: Mon Dec 13, 2010 8:53 am

Maya crashed alwaiys when Oct render instancer motion blur, or I dont know the skill?
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Jolbertoquini
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Thanks for the Fix Jim 8-)
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
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Refracty
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Joined: Wed Dec 01, 2010 6:42 pm
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Thanks for the update.
I am testing the motion blur feature because it gave me trouble sometimes but I don't understand why is it crashing / stopping sometimes.
I have setup a simple scene with a sphere moving from A to B (with a key on position A and B). A is at frame 1. When I set a key for posiotion B at frame 30 and try to render from frame 1 to 30 it is stopping because Octane4Maya needs more frame to solve the motion blur (10 MB time samples). So I set it to 19 and it works. Ok sounds logically so far. But sometimes it behaves strange. I use the same setup with 40 frames and set the batch duration from frame 1- 25 and it will still crash/stop.
I hope that the motion blur issues will be fixed. I know that there might be a logic behind, but this should be fixed automatically or at least give a hint in the feedback promt to know how the user can fix this.
jonathanhadley
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Posts: 8
Joined: Mon May 18, 2015 3:22 pm

Hi Jim,

Any news on when or if we will get coloured lights back instead of temperature controlled?
zboog
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Posts: 59
Joined: Tue May 18, 2010 6:48 pm
Location: NYC

Any news on when we'll get Octane render layers to export in batch mode? I.e., some way to save out all the render layers without having to manually render them one by one?
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avajjon
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Posts: 19
Joined: Tue Oct 01, 2013 3:22 pm

Hi,

I was just testing the open subdiv rendering within maya. The Octane Level attribute is working fine when we set to Geometry type to Reshapable Proxy mode. Sharpness is also working when I try to increase the amount. The problem is once sharpness is set to a value, it is ignored when I stop the ipr render and render second time around. if I play with the sharpness value again, it does apply the sharpness again. The sharpness value not sticking.
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Jolbertoquini
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jonathanhadley wrote:Hi Jim,

Any news on when or if we will get coloured lights back instead of temperature controlled?
I think we should have bouth temperature and a option to plug any texture colour on the lights. Sometimes is really good to have as a any render engine like Iray, Redshift,cycles and etc.. Gpu render. But again that's my point the view.
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
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JimStar
OctaneRender Team
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Location: Auckland, New Zealand

Next version HERE.
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