Hello, i have a problem with rendering. I get this message when i try to render my scene. What could be the problem? And when i render in live wiewer, it render without any problems.
Rendering problem
Moderators: ChrisHekman, aoktar
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- octane 2.24 151027 135603.log
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Hi,
if in LV works smoothly but in full frame it does not render, I guess that you have hit your VRAM limit
What happen if you lower the resolution?
For saving VRAM, you can reduce the mesh and textures resolution of the Anima object or activate the out-of-core option
ciao beppe
if in LV works smoothly but in full frame it does not render, I guess that you have hit your VRAM limit

What happen if you lower the resolution?
For saving VRAM, you can reduce the mesh and textures resolution of the Anima object or activate the out-of-core option

ciao beppe
Why do you use XFilter? Better to use Octane nodes as Colorcorrection.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi! I have 2 Ttitan x with 12 gb each... so i think should be enough memory for this scene. About xfilter - i used this plugin for generating of crowd https://secure.axyz-design.com/anima-cr ... tware-home it makes standart materials, with a lot of textures. In screenshot you can see that vram is should be enough. I really need halp with my problem, i need to close this project this week.
Two reasons:
unsuffient VRAM or triangles limit. You should find it yourself. Check total triangles on Picture Viewer.
unsuffient VRAM or triangles limit. You should find it yourself. Check total triangles on Picture Viewer.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I think you're on 2.24.0. It has a bug for creating extra uvmap sets when you use cloners. Because i use uvset3 for mograph colors.
This was resulting lower triangle limit than 19millions. Try to use 2.24.1(Latest) or 2.24.2 Test version. Also make a quick preview render on small size and low samples.
Btw, are you sure that's max triangle counts? Is your geometry static with same amount traingles for all frames? And be aware of different subdivisions on geometry for LV agains Picture Viewer. Plugin uses viewport data for mesh's triangles.
This was resulting lower triangle limit than 19millions. Try to use 2.24.1(Latest) or 2.24.2 Test version. Also make a quick preview render on small size and low samples.
Btw, are you sure that's max triangle counts? Is your geometry static with same amount traingles for all frames? And be aware of different subdivisions on geometry for LV agains Picture Viewer. Plugin uses viewport data for mesh's triangles.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw