- accidentally found out how to make a physically based chromatic aberration
- camera in front of distorted sphere with dispersive coefficient to 0.05 and 0.7 IoR to simulate "natural" CA in octane render,
- added dust and bokeh in PS, tonemapped..
rendered at 7x7 km single 980ti, DL, about an hour and a half
physically based chromatic aberration
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
- yeah, but that's all postpro - still, it would be nicer to tweak it in native raw output of octane than photoshop - it's faster
- they're probably limited with cuda programming, seems like many gpgpu renders use similar algorithms for post processing, corona has only exposure and highlight compression as a CPU renderer - honestly a lot of renderers don't even offer that - we're just greedy
- they're probably limited with cuda programming, seems like many gpgpu renders use similar algorithms for post processing, corona has only exposure and highlight compression as a CPU renderer - honestly a lot of renderers don't even offer that - we're just greedy

3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax