This worked! Thank you!bepeg4d wrote:Hi,garytyler wrote:Ever since posting this bug report above, I'm getting repeated crashes when I try to use displacement and SSS and render to live viewer. I get a "TDR Detected" error message. I tried rolling back plugin to previous stable but the problem is still happening.
use one of the latest standalone installer and then restart your machine, it should change the TDR to 10s, if this is not enough, please look at here:
https://msdn.microsoft.com/en-nz/librar ... s.85).aspx
ciao beppe
Version 2.24.2-TEST6 - Test only
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Win 8.1 / C4D R16 / Maya '16 / 5x GTX 980 Ti
- krzychuc4d
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Hi Ahmet
Scater is amazing, its really fast
but current version makes random crashes with my C4D R16.
I can't provide bug report because crash hangs my cinema.
I'm sure you fix it soon, It's worth waiting.
Thanks for great update and waiting for stable release .
Scater is amazing, its really fast
but current version makes random crashes with my C4D R16.
I can't provide bug report because crash hangs my cinema.
I'm sure you fix it soon, It's worth waiting.
Thanks for great update and waiting for stable release .
---
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http://www.3structures.com
https://www.facebook.com/3structures
Ryzen 7 2700X / 32GB RAM / RTX 4070 @Win10 64Bit
One thing that could be cool to have in the scatter object, would be the ability to fill out a volume instead of just a surface.
I know this is probably not a request thread, just though I would mention it.
I can't believe how fast this became part of my workflow. I'm so much looking forward to v. 3
I know this is probably not a request thread, just though I would mention it.
I can't believe how fast this became part of my workflow. I'm so much looking forward to v. 3
I'm having similar ideas but maybe with a different object type. I call it as Octane volume. You know we have voxels in 3.0. We can use it to create 3d procedural volume objects, load vdb, etc.. Even possible to generate just geometry as scatter does.Gumz wrote:One thing that could be cool to have in the scatter object, would be the ability to fill out a volume instead of just a surface.
I know this is probably not a request thread, just though I would mention it.
I can't believe how fast this became part of my workflow. I'm so much looking forward to v. 3
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I've been playing with the latest release, which is very impressive, but noticed that where before I could make changes to my HDR images in the Sky object, now I can't. Things like White and Black point and Exposure don't do anything – I'm sure they worked on the same sort of HDRIs previously. It's really useful feature – is there any reason why this functionality isn't there any more or has stopped working?
I have tried with a selection of HDRIs...
I have tried with a selection of HDRIs...
Hi Ahmed,
here is my attempt to make dust and dirt using the new scatter. 24 Million instances on the table and some books and it's still very fast preparing the scene and rendering.
The rain drips are done with scatter, too. I had some crashes during work and one or two times some of the 4 scatter objects stopped generating objects. Could not figure out when that happens.
Render time: 13 minutes, 192x1200 pixel, PMC , 1500 samples.
here is my attempt to make dust and dirt using the new scatter. 24 Million instances on the table and some books and it's still very fast preparing the scene and rendering.
The rain drips are done with scatter, too. I had some crashes during work and one or two times some of the 4 scatter objects stopped generating objects. Could not figure out when that happens.
Render time: 13 minutes, 192x1200 pixel, PMC , 1500 samples.
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
hello .
a quick feedback and report > I was testing this cool hair test by Inlife Thrill,
I noticed that the shader used in the original test using version 2.32.2 RC2 is giving a certain result, and trying to replicate the same look, it's not working with version 2.24.2 test 2.
It's just to let you know, not a big deal.
I thought the way inlifethrill was spreading the color with the noise and colorizer was quite nice.
thanks!!
a quick feedback and report > I was testing this cool hair test by Inlife Thrill,
I noticed that the shader used in the original test using version 2.32.2 RC2 is giving a certain result, and trying to replicate the same look, it's not working with version 2.24.2 test 2.
It's just to let you know, not a big deal.
I thought the way inlifethrill was spreading the color with the noise and colorizer was quite nice.
thanks!!
I didn't understood what are you doing. A scene or image will helpful. This is test version and i'm re-organising some parts. So this is normal but feedbacks help to detect problems.Weezer wrote:I've been playing with the latest release, which is very impressive, but noticed that where before I could make changes to my HDR images in the Sky object, now I can't. Things like White and Black point and Exposure don't do anything – I'm sure they worked on the same sort of HDRIs previously. It's really useful feature – is there any reason why this functionality isn't there any more or has stopped working?
I have tried with a selection of HDRIs...
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Some changes in TEST2eightvfx wrote:hello .
a quick feedback and report > I was testing this cool hair test by Inlife Thrill,
I noticed that the shader used in the original test using version 2.32.2 RC2 is giving a certain result, and trying to replicate the same look, it's not working with version 2.24.2 test 2.
It's just to let you know, not a big deal.
I thought the way inlifethrill was spreading the color with the noise and colorizer was quite nice.
thanks!!
- Scatter object: Improvements on capability, parameters and gui. Import feature for Phantom Scatter's CSV files.
- Hair engine: It's revised. Now same output on LV and PV. Also no need to add Hair VPost effect in Picture viewer. Also added an "Hair" section to Octane Object Tag. It will allow to render splines and XP Trail objects as hairs. Even with UV assignment. So you can give some gradient to produce random colors every lines.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw