i wonder if it's somehow possible to use octane proxies created from 3ds max, in sketchup?
i can see that 3ds exports proxies as .octprx, but sketchup only supports .ocs or orbx files.
but there might be a workaround?
the reason i ask is, that i have a nice tree in 3ds max, that i would like to use in sketchup, but it's seems to big to be exported as 3ds, so i thought i could use proxies....
thanks
proxy from 3ds max
- fivebythree
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Are you able to open the .octprx file in Octane standalone?
Save as - a native ocs.
Save as - a native ocs.
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is doesn't seem that the standalone can open .octprx files, but i might be wrong - i have never used the standalone version.
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
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1) Export to obj from 3ds max.
2) Import obj with standalone octane.
3) Textured with standalone octane
4) Save .ocs.
5) Convert composant sketchup to proxy.
2) Import obj with standalone octane.
3) Textured with standalone octane
4) Save .ocs.
5) Convert composant sketchup to proxy.
If Y ans Z axes are swapped you'll need to modify the transform 12x1 vector. Look at my post for instances in SU.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
hi
thanks to all for your input.
i have tried to get the model exported from 3ds max to obj, but the textues won't export.
i use the 'buildin' exporter, but i guess it does not support multi / sub-object.
:-/
thanks to all for your input.
i have tried to get the model exported from 3ds max to obj, but the textues won't export.
i use the 'buildin' exporter, but i guess it does not support multi / sub-object.
:-/
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
Use TIG's obj importer
http://sketchucation.com/forums/viewtopic.php?t=20584
Export max scene to ocs and use a scatter node for further Octane usage
http://sketchucation.com/forums/viewtopic.php?t=20584
Export max scene to ocs and use a scatter node for further Octane usage
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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About converting max to blender and then obj - I will do a fast explanation: (thanks to RESMAS)
1 - open max file
2 - select object you want - go to "export selection"
3 - export as "obj" default settings to Blender preset
4 - open Blender - import obj - select file
5 - blender imported the obj so now you need to see the size of the object and rescale to the size you want (many max files come in many many scales...sometimes is meters, other times is millimeters) In blender you set to the size you need the "obj" file.
6 - export as "obj" so you can use it in Octane StandALone
This is a simple export from max to "obj", but the problem is that most of the times when you export from Max, the materials are lost...and the obj comes with only 1 material to all geometry. This is the hard part....
To help yoy can do this.
1 - open max file
2 - open max material editor
3 - there is a icon - "a red cross icon" - Reset Map/Mtl to default settings
4 - this will clear the Vray maps/mtl...and then you should have the "clean" obj exported geometry
5 - open blender and set adjust the scale of the geometry
6 - export as "obj" so you can use it in Octane StandALone
1 - open max file
2 - select object you want - go to "export selection"
3 - export as "obj" default settings to Blender preset
4 - open Blender - import obj - select file
5 - blender imported the obj so now you need to see the size of the object and rescale to the size you want (many max files come in many many scales...sometimes is meters, other times is millimeters) In blender you set to the size you need the "obj" file.
6 - export as "obj" so you can use it in Octane StandALone
This is a simple export from max to "obj", but the problem is that most of the times when you export from Max, the materials are lost...and the obj comes with only 1 material to all geometry. This is the hard part....

To help yoy can do this.
1 - open max file
2 - open max material editor
3 - there is a icon - "a red cross icon" - Reset Map/Mtl to default settings
4 - this will clear the Vray maps/mtl...and then you should have the "clean" obj exported geometry
5 - open blender and set adjust the scale of the geometry
6 - export as "obj" so you can use it in Octane StandALone