Gradient interpolation behaviour

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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moedeldiho
Licensed Customer
Posts: 10
Joined: Wed Nov 13, 2013 8:25 am

Edit: Ok, with Raphael Rau's help I've come to accept that it's the gamma correction I was missing. Sorry to have bothered you - my bad :)

Hi guys,

I've come to notice that Octane's gradient is behaving strangely. In this example I'm driving it by a falloff set to an index value of one (so thats a linear falloff).
I'd like to remap those values now using a gradient. When I use a linear gradient with only two points everything is fine.

However as soon as I start adding points (also linearly: 10% value at pos 10%, 20% value at pos 20% and so on), the gradient interpolates just something... whichapparently isn't linear.

So my question is: what kind of interpolation does Octane's gradient use? is there a way to set it to behave linear even when using more than two points?
(I've already tried to check / uncheck smoothing - even more weirdness.)

Thanks in advance & cheers,
Mo
Attachments
octane_gradient_fun_03.PNG
octane_gradient_fun_02.PNG
octane_gradient_fun_01.png
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