Hi Ahmet, hi guys,
we've noticed some weird behaviour when using a combination of Cloners, Random Effectors, Dynamics and Motion Blur in Octane.
See attached files. As soon as we're switching our cloner to generate render instances, the motion blur goes bonkers. Everything works fine as long as we're not using instances.
Problem persists even when using vertex motion blur or when using guids. Am I missing something here?
Thanks & Cheers,
Mo
Motion blur errors when using render instances
Moderators: ChrisHekman, aoktar
- moedeldiho
- Posts: 10
- Joined: Wed Nov 13, 2013 8:25 am
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- test_motionblur.zip
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Sphere, Boxes, etc.. can cause issues when used in cloners, emitters, etc..
I think that will be fixed if you convert spheres to polygons. I'll take a look for a solution on future
I think that will be fixed if you convert spheres to polygons. I'll take a look for a solution on future
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw