Emission surface side
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- kibbycabbit
- Posts: 76
- Joined: Mon Oct 07, 2013 11:57 pm
- Location: Vancouver BC Canada
How do you invert direction of emission on surface? The emission is trying to lit up inside of 3D meshes that we can't see outside of the meshes. What's the quick solution to get that fixed?
System #1: Mac Pro Early 2009, 12GB ECC RAM, Display: GTX 750 Ti 2GB (Maxwell) + CUDA: GTX 980 4GB (Maxwell)
System #2: MacBook Pro /w Retina 15", 16GB RAM, GT 650M 1GB
System #3: PC Windows i9 6 cores, 16GB RAM, RTX 2080 SUPER 8GB
System #2: MacBook Pro /w Retina 15", 16GB RAM, GT 650M 1GB
System #3: PC Windows i9 6 cores, 16GB RAM, RTX 2080 SUPER 8GB
Hi Kibby,
the emission is always and only in the direction of the polygon normal, if you need to invert the direction, you need to invert the normals in polygon mode
ciao beppe
the emission is always and only in the direction of the polygon normal, if you need to invert the direction, you need to invert the normals in polygon mode

ciao beppe