Instancing and Memory Usage

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Post Reply
richardyarlett
Licensed Customer
Posts: 197
Joined: Thu Apr 09, 2015 8:48 pm

Instancing and Memory Usage
*************************

Why do I used more GPU memory when taking one plant and copying it 10 times, rather than it staying exactly the same ?? I thought the major point of Octane is that it can do geometry instancing, to save GPU memory ?
So one plant should be the same GPU memory footprint of 10 instances of that plant.

Is there something special I have to do, like my a PROXY object ?
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

once you copy them as instance. select all objects right click and go to octane properties and enable Movable proxy. All moving objects and instances must have this on to make render faster and save memory
richardyarlett
Licensed Customer
Posts: 197
Joined: Thu Apr 09, 2015 8:48 pm

WOW THANKS !!! Makes a HUGE difference !!
User avatar
RobSteady
Licensed Customer
Posts: 618
Joined: Thu Jun 07, 2012 7:33 am
Contact:

coilbook wrote:All moving objects and instances must have this on to make render faster and save memory
I think this makes the render a little bit slower, not faster...
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Post Reply

Return to “Autodesk 3Ds Max”