Instancing and Memory Usage
*************************
Why do I used more GPU memory when taking one plant and copying it 10 times, rather than it staying exactly the same ?? I thought the major point of Octane is that it can do geometry instancing, to save GPU memory ?
So one plant should be the same GPU memory footprint of 10 instances of that plant.
Is there something special I have to do, like my a PROXY object ?
Instancing and Memory Usage
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
- richardyarlett
- Posts: 197
- Joined: Thu Apr 09, 2015 8:48 pm
WOW THANKS !!! Makes a HUGE difference !!
I think this makes the render a little bit slower, not faster...coilbook wrote:All moving objects and instances must have this on to make render faster and save memory
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti