Hi Ahmet, I have been thinking of ways to help use scatter to get some sort of control adding hair from my 'fibermesh patches' I made in zbrush (I know I could never get close to the effort above but being able to paint stubble and short hair without the hair module would be great for us lowly broadcast users)..also I am not sure this is even possible but could you place multiple vertex maps to control (via re-routing the 0-100 scale) rotational parameters etc of areas specified by a secondary vertex map? It would have all sorts of uses like painting in the localised rotation of trees, grass etc..would be extra cool if these maps could then be animated/morphed... so some of the grass or whatever could tilt in the wind.
I am no c4d pro and happily admit to being not very knowledgable so sorry if this seems like nonsense but you did ask a few posts back.
Again you are doing a great job...btw I didn't even know what a vertex map did till the other day but have been loving painting grass around my creations.
Craig.