Version 2.24.2-TEST6 - Test only

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pxlntwrk
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Hi,
laubwerk will be great !! :D

i cant touch random rotation and scale ( all assets react same way) with scatter. Normal ?
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aoktar
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pxlntwrk wrote:Hi,
laubwerk will be great !! :D

i cant touch random rotation and scale ( all assets react same way) with scatter. Normal ?
Check uniform scale and rotate works only for H axis atm. Gui needs some polish.
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a3.jpg
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pxlntwrk
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thanks !

will check that tonight
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useruser
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first test with 2 hairobjects in liveviewer: :D
octane_hair_01.jpg
Workstation: Win 10 PRO 64 bit, 3,4 GHZ ,6-cores, 64 GB RAM , 4x RTX 2080 Ti
1. RenderSlave: Win 10 Pro 64 bit , 3x GTX 980Ti
2. RenderSlave: Win 10 Pro 64 bit 2x GTX 980 Ti
Gumz
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Finally had time to play with this. Working now!
Impressive release! Scatter is mind-blowingly fast even with an insane object count.
Love it love it love it!
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pxlntwrk
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Hi,
it's working :D
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Nuge
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aoktar wrote:
Nuge wrote:Ahmet,

Firstly you have and continue to do an amazing job, keep up the good work!!

I do mainly arch viz renders and import the models from Archicad, problem is that i cannot control how the meshes are generated on the import process and i end up with meshes with varing sized polygons as per the attached file, this has not been too much of an issue until i want to cover the mesh with a grass object. I have tried various methods (Cloner,Carbon Scatter, Multicloner) but they all seem to use the polygon (centre/face/surface) to calculate the position.

I have just tried your scatter object and have run into the same problem, is there some way to distribute the objects in a more uniform manner without using the polygon data.

Regards Nuge
Thanks for words! About your issue, Scatter is actually capable to do what you want. But i suppose it's not working well on Test2 due lot of playing with codes. Here is a result for you.

I think i love you!!!!

The "Keep Away" value solves the issue

Keep up the good work

Nuge
C4D R19 / Win 10 / 7 GTX 1080
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eyeonestudio
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X-Particles (3.x) With Octane Material Not Working..... (Yes~ This is Test Version) :shock:
dv.jpg
CINEMA 4D R2025
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aoktar
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Nuge wrote:
I think i love you!!!!

The "Keep Away" value solves the issue

Keep up the good work

Nuge
I'm trying to do better without using "Keep away". Maybe for TEST3. Thanks!
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aoktar
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eyeonestudio wrote:X-Particles (3.x) With Octane Material Not Working..... (Yes~ This is Test Version) :shock:
dv.jpg
Yes it's still WIP. This mean nothing yet finished and will be in improvement for a loooong time. But you can assign materials to any object and drop to objects list in Objet Tag.
Octane For Cinema 4D developer / 3d generalist

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