Deforming Cloners Bug

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
H. A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
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Please note that reports of issues inside existing threads will be ignored/removed, and reports may be closed if the reporter does not respond to subsequent queries in the thread.
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FAZ
Licensed Customer
Posts: 90
Joined: Tue Oct 06, 2015 5:56 pm
Location: Miami, FL
Contact:

Hello,

Adding a cloner system to a deformer is causing the cloner objects to pop out of sync randomly but also as a whole. This problem does not occur in the Standard renderer... but the Octane render is prettier so I'd rather use that if at all possible. :)

My config...
Octane R3
Cinema 4D R16
Boxx PC - Windows 7
x4 980 Ti

A QuickTime side by side example & the project file linked below...

https://www.dropbox.com/sh/3vddn79fh2j1 ... -KTBa?dl=0

Any simple workarounds to this?
www.alexdimella.com IG @alexdimella
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Inlifethrill(Dobromir) helped to understand your problem. It's a warning from Maxon as he says. You shouldn't make your matrixs small near to ZERO. So unexpected behaviors can happens. Like you did in your scene. It has 0.001 scale in X. I have changed to 0.01 and worked fine. Also convert boxes to editable meshes. Please see the scene.
Attachments
CloneWithDeformerGlitch_01.zip
(125.7 KiB) Downloaded 237 times
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Here is a sample scene for all about SAFELY SCALING the objects. It's from Inlifethrill(Dobromir). Thanks to him for helps.
Attachments
Safe-Scale.zip
(96.4 KiB) Downloaded 270 times
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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