Instancing and Memory Usage
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Why do I used more GPU memory when taking one plant and copying it 10 times, rather than it staying exactly the same ?? I thought the major point of Octane is that it can do geometry instancing, to save GPU memory ?
So one plant should be the same GPU memory footprint of 10 instances of that plant.
Is there something special I have to do, like my a PROXY object ?
Instancing and Memory Usage
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
You don't say which plugin you are using (if any)? It works in the Blender plugin, but you have to make sure to set the object type to "scatter". That is how the plugin determines whether the object is to be instanced or not. Once set the plugin will generate the scatter values and Octane will instance it.
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
- richardyarlett

- Posts: 197
- Joined: Thu Apr 09, 2015 8:48 pm
I am using 3ds max plugin. So how do I take advantage of memory instancing in 3ds max ?
hi,
just right click on an object and choose octane properties/movable proxy
here is the link to the manual:
https://docs.otoy.com/#54Instancing
ciao beppe
just right click on an object and choose octane properties/movable proxy
here is the link to the manual:
https://docs.otoy.com/#54Instancing
ciao beppe
