Does every mesh in the scene need to have 3 UV maps for this multiple-UVs trick to work? Or do these UV maps have to have the same names in every mesh in the scene?
I mean if we can have 3 DIFFERENT UV maps for EVERY mesh in the scene, then why would be bother positioning "torus" UV map always in the second spot in OTHER meshes (I'm talking about Pauls youtbue video about the workflow: https://www.youtube.com/watch?v=rvuFI3okFwA ) ?? I mean a mesh called TORUS can have 3 UV maps: Torus1, Torus2 and Torus3. Why would I want a UV map called Torus3 inside a mesh called Spehere? 'Sphere' mesh has it's own DIFFERENT Uv maps.
Different meshes usually have differet UV maps ('casue they have different polys in these UV maps).
What am I doing wrong here?
