Hi,
I´m pretty noob with node texturing. Now with Octane I have used node editor more but still there are lots of stuff I don´t know how to do.
For example, could someone tell me how to use Octane Dirt as an alpha map? Let´s say I have a white wall that needs to have some dirty texture in the tight corners. So a dirty texture should use Octane Dirt as an alpha. How to do this?
- Juha
Node texturing help
Moderator: juanjgon
- 3dreamstudios
- Posts: 479
- Joined: Fri Apr 03, 2015 8:55 pm
Another trick is to mix up the material that your going to use for the dirt so it's not so uniform in the blending. Meaning you don't have those smooth even lines in the Dirt texture alpha.
What I've done here is completed the two textures individually...one stucco...the other dirt. notice on the dirt texture I used a noise for the alpha to break it up.
Now we use the dirt to mix the two materials up...but on the dirt texture some of it is already transparent so the stucco stills comes through...making it more uneven of a mix.
This isn't the best example but you can see where I was going. BTW, love the grass!
What I've done here is completed the two textures individually...one stucco...the other dirt. notice on the dirt texture I used a noise for the alpha to break it up.
Now we use the dirt to mix the two materials up...but on the dirt texture some of it is already transparent so the stucco stills comes through...making it more uneven of a mix.
This isn't the best example but you can see where I was going. BTW, love the grass!