Hi Ahmet,
sorry for bothering!
You`re doing a great job with this plugin and taking it further and further
with every update. I appreciate that very much!!!
I'm really enjoying to work with octane, but sometimes you have to deal with
large resolutions for exhibition walls etc. and you need/want to get these jobs done
with octane as well.
Sorry - but at the moment - its not possible to use the render pass system with
large image sizes because of the crashes/ cuda errors (cannot allocate enough memory....)
for whatever reason.
Titan with 6 GB is the highest available card and if I cannot render the passes
with this card in the required resolution , I have a problem.
Out-of-core does not solve this.
Render region does not solve this.
I cannot do more.
So it seams, that I have to wait for Version3 and hope, that this gets fixed somehow.
thanks anyway!
Mike
Render Failure with Render Passes
Moderators: ChrisHekman, aoktar
Yes, works as you expected. Thanks.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi,
for so high resolution, the workaround is to split the image in 4 or more parts with the help of the camera shift parameter. The only inconvenience is that the vignetting and post-effects must to be disabled and added in post on the entire image. There should be a helpful xpresso in the content browser that automatically splits and changes the fov based on the number of slice.
ciao beppe
for so high resolution, the workaround is to split the image in 4 or more parts with the help of the camera shift parameter. The only inconvenience is that the vignetting and post-effects must to be disabled and added in post on the entire image. There should be a helpful xpresso in the content browser that automatically splits and changes the fov based on the number of slice.
ciao beppe
- stratified
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- Location: Auckland, New Zealand
Hi Mike,miohn wrote:sorry that I cannot understand this:
"Nearly 2gb per pass+main buffer"
If I have "only one" pass ( reflect-I f.e.) and the main buffer
means that I have 4 GB to render.
With 6 GB (Titan) why the hell is this not possible?
And why do I get that same error with "render region"
which is only a small part of the image?
sorry
Mike
Like Ahmet already clarified, each pass will need
16000 pixels * 8000 pixels * 4 channels / pixel * 4 bytes / channel = 2 GB
. Each pass needs it's own film buffer, main is also considered a pass. So with 2 passes that would give you 4 GB.Render region renders only parts of the image but it does not give you a smaller image.
cheers,
Thomas
Hi,
what I still don't understand:
if 4 GB are needed for the 2 passes/buffers etc. to render
why do I get that memory errors when I have 2 Titan Cards
with 6 GB each available. 6 is more than 4. not?
Anyway. Will use next time the camera split method.
thanks
MIke
what I still don't understand:
if 4 GB are needed for the 2 passes/buffers etc. to render
why do I get that memory errors when I have 2 Titan Cards
with 6 GB each available. 6 is more than 4. not?
Anyway. Will use next time the camera split method.
thanks
MIke
- stratified
- Posts: 945
- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
Something else must be using the additional VRAM. But I can only guess what (are you using one of the cards as a display card, are you rendering info passes, heave geometry, ...).miohn wrote:Hi,
what I still don't understand:
if 4 GB are needed for the 2 passes/buffers etc. to render
why do I get that memory errors when I have 2 Titan Cards
with 6 GB each available. 6 is more than 4. not?
Anyway. Will use next time the camera split method.
thanks
MIke
In the standalone, you can check via the application preferences (menu -> file -> preferences) and then the devices tab to see if something else is using memory.
cheers,
Thomas