I've got an interesting situation where it seems that faceting is showing up during the render only during a specific texture. Outside of adding extra geometry, does anyone know a workaround? The scene is a cable connector, and you'll note that the inner part has even less geometry than the part where the faceting is showing up. Any help would be greatly appreciated. Attached scene file.
Update, maxing out rayepsilon reduces, but doesn't completely get rid of the faceting.
Update 2: Putting into hypernurbs doesn't get rid. In fact, interestingly, it's the exact same faceting as if it were in no hypernurbs.
Faceting Texture specific
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- aggiechase37
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- Faceting.zip
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Chase
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com