C4D Render Problems, Error Message

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gundf2012
Licensed Customer
Posts: 8
Joined: Wed Feb 26, 2014 5:23 pm

Hi, once again me....we have the same problem...we reduced the polys to 14 Mio...but the same problem :-(

Here another screenshot:

Image

And also the LOG:

--------------------------- EXPORT LOG ---------------------------
Export materials time= 0.392 ms
Collect objects time= 60.094 ms
Meshes creation time = 3053.856 ms
Octane voxelization time = 0 ms
Sending to Octane engine time = 602.126 ms
CUDA error 1 on device 1: One or more of the parameters passed were not within an acceptable range of values.
-> failed to bind texture to device memory (data5)
device 1: failed to bind data texture 4 of context 0
<<< Render Failure >>>
CUDA error 1 on device 0: One or more of the parameters passed were not within an acceptable range of values.
-> failed to bind texture to device memory (data5)
device 0: failed to bind data texture 4 of context 0
Total export Time = 123555.102 ms
Can't Read Preset File: C:\Program Files\MAXON\CINEMA 4D R16\plugins\c4doctanepresets.dat
Can't Read Preset File: C:\Program Files\MAXON\CINEMA 4D R16\plugins\c4doctanepresets.dat
Can't Read Preset File: C:\Program Files\MAXON\CINEMA 4D R16\plugins\c4doctanepresets.dat
Can't Read Preset File: C:\Program Files\MAXON\CINEMA 4D R16\plugins\c4doctanepresets.dat
Get size:784 504
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aoktar
Octane Plugin Developer
Posts: 16065
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

do you have textures in scene?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
gundf2012
Licensed Customer
Posts: 8
Joined: Wed Feb 26, 2014 5:23 pm

Just default octane material
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aoktar
Octane Plugin Developer
Posts: 16065
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Strange if you really 14millions polygons. You may try without monitoring gpu. Also try to put a octane object tag on top of group. I cannot know without seeing more.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
statostado
Licensed Customer
Posts: 15
Joined: Wed May 13, 2015 6:42 pm

I'm having the same problem, but my Poly Count info says there's almost 4 millons polys. Any help?
One bag renders correctly, but I have a scene with several bags, so I'm using a cloner object with render instance turned on...
Attached the scene with the problem, thanks.
Attachments
trest.rar
(18.12 MiB) Downloaded 1080 times
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aoktar
Octane Plugin Developer
Posts: 16065
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

statostado wrote:I'm having the same problem, but my Poly Count info says there's almost 4 millons polys. Any help?
One bag renders correctly, but I have a scene with several bags, so I'm using a cloner object with render instance turned on...
Attached the scene with the problem, thanks.
LV is not using Subdivison Renderer. So you don't see real render triangle counts. Also use some latest versions of plugin. It has an optimisation to avoid using the base meshes double times.
Attachments
a1.jpg
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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