ORBX Import.
Import Geometry, Texture, Lights ... ORBX for Blender would be great.

We've want to do this when the time is right, probably after 3.x is feature complete. At the moment It is up to each plug-in to decide how this will work within the host app. That is a challenge given that we lose a lot of the source info when we 'bake' to ORBX from another host app (abc/obj are the only mesh options in ORBX 2.x) . With Octane 3, there is a lot more we should be able to preserve in the export/import process (i.e. bones, skinning, media textures, OSL shaders, possible even auto generated script nodes with higher level metadata provided by the parent app).matrix2012 wrote:Hi,
ORBX Import.
Import Geometry, Texture, Lights ... ORBX for Blender would be great.
wonderful! thank you!!! waiting for this moment with impatience, it will be a great help for working with octane-blender.Goldorak wrote:We've want to do this when the time is right, probably after 3.x is feature complete. At the moment It is up to each plug-in to decide how this will work within the host app. That is a challenge given that we lose a lot of the source info when we 'bake' to ORBX from another host app (abc/obj are the only mesh options in ORBX 2.x) . With Octane 3, there is a lot more we should be able to preserve in the export/import process (i.e. bones, skinning, media textures, OSL shaders, possible even auto generated script nodes with higher level metadata provided by the parent app).matrix2012 wrote:Hi,
ORBX Import.
Import Geometry, Texture, Lights ... ORBX for Blender would be great.