
Version 2.24.1-R3 (06.10.2015) - obsolete stable
Moderators: ChrisHekman, aoktar
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http://www.C9W.de - Win10 - Dual E5 2620v3 - Display 1 GTX 1080 / Render 1 3090 RTX - 96 RAM - C4D MSA - C4D Plugin version: current - Standalone: current
Thanks. Also mostly fixed this mix material copy/paste issues. But it still duplicate it self mysteriously. Let see... Here is ss about Scatter object.momade wrote: wow! sound amazing aoktar.
whenever your ready!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hello Aoktar,
i do a lot of product renders, and most of the time they need more than one alpha channel, is it possible in octane, like in cinema 4D/material, when you select a psd file, select a specific layer or alpha channel, in octane i need to create 2 files if I have more than one alpha channel.
Thanks,
i do a lot of product renders, and most of the time they need more than one alpha channel, is it possible in octane, like in cinema 4D/material, when you select a psd file, select a specific layer or alpha channel, in octane i need to create 2 files if I have more than one alpha channel.
Thanks,
ALIENWARE | Win 7 64 | 2x Geforce GTX880 8GB | i7 | 32GB |
It should support sub selection for psd. But atm i don't have time check. Maybe later.aqcoelho wrote:Hello Aoktar,
i do a lot of product renders, and most of the time they need more than one alpha channel, is it possible in octane, like in cinema 4D/material, when you select a psd file, select a specific layer or alpha channel, in octane i need to create 2 files if I have more than one alpha channel.
Thanks,
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
uau aoktar. the scatter look promising! amazing that you do this.
another thing is coming up every version and i never talked about it:
please look at the image attached. when unfolding RGB spectrums in a mix-texture and using any slider, both sliders of both spektrums are linked somehow.. can you copy?
another thing is coming up every version and i never talked about it:
please look at the image attached. when unfolding RGB spectrums in a mix-texture and using any slider, both sliders of both spektrums are linked somehow.. can you copy?
This is very exciting. I am using both right now, and being forced to go back to Cinema for renderingaoktar wrote:Thanks. I'm thinking to make a new TEST release with new Asynchronous system. I hope that will work perfect and much better. Even thinking to include a new SCATTER object as giving a preview and get feedbacks. It's still not perfect and somehow need some fixes about crashes. Also added PARTICLES tab to Object tag. Which is new way to use direct access to Xparticles, TFD, etc. It also some missing on features and stability but nice for preview.

Octane has spoiled me!! Cannot wait for the next release!
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
Is it fast? Oh, yeah!
Is it fast? Oh, yeah!
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
Will that Scatter function be able to import *.CSV files? If it does, then Octane for C4D will become compatible with Phantom Scatter.
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Hello,
Looks like x-particles doesn't work with this release. I mean only the pure particles, not generated geometry. I have checked "enable particle engine" but it doesn't help. Plug-in version 2.24.1 won't export particles, but everything works fine with plug-in version 2.23.2.
I'm running Windows 10 Pro (64bit), Cinema 4D R17 (64bit), X-Particles 3
Looks like x-particles doesn't work with this release. I mean only the pure particles, not generated geometry. I have checked "enable particle engine" but it doesn't help. Plug-in version 2.24.1 won't export particles, but everything works fine with plug-in version 2.23.2.
I'm running Windows 10 Pro (64bit), Cinema 4D R17 (64bit), X-Particles 3
Do you mean a import function for new scatter object to load phantom scatter files? If so why not?Phantom107 wrote:Will that Scatter function be able to import *.CSV files? If it does, then Octane for C4D will become compatible with Phantom Scatter.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw