Video showing the features of the next release (available in about 1 weeks time).
Release 2.23.2.22
Moderator: face_off
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hi face_off, the video is not working.
[email protected] 6cores / 24GB Ram / 2x GTX 690
i7-5820K @3.3GHZ / 64GB Ram / 2x Titan X WC
i7-5820K @3.3GHZ / 64GB Ram / 2x Titan X WC
Fixed now - sorry about that!
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- Jolbertoquini
- Posts: 1067
- Joined: Sun Aug 31, 2014 7:08 am
- Location: London
- Contact:
Hi Guys,
Just a quick question I have made a script for nuke to work with ID, In my old workflow I was using mentalray and I generate a ID pass and Coverage Pass and this script was create a alpha.
Now at my new workflow with Octane the ID is quite hard to make work because of the aliasing and before with the coverage pass was help me to create that aliasing info now I'm stuck I can get the alpha but without aliasing please have a look at the attach example of the mentalray renders with ID (no aliasing) and coverage pass (aliasing information).
with this two I can separate the color value and multiply with coverage to get a clean alpha.
Cheers
JO
Just a quick question I have made a script for nuke to work with ID, In my old workflow I was using mentalray and I generate a ID pass and Coverage Pass and this script was create a alpha.
Now at my new workflow with Octane the ID is quite hard to make work because of the aliasing and before with the coverage pass was help me to create that aliasing info now I'm stuck I can get the alpha but without aliasing please have a look at the attach example of the mentalray renders with ID (no aliasing) and coverage pass (aliasing information).
with this two I can separate the color value and multiply with coverage to get a clean alpha.
Cheers
JO
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
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I will need to refer this to Stratified/Thomas. However, in the meantime, try enabling/disabled Imager->Premultiplied Alpha.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- stratified
- Posts: 945
- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
Hi,Jolbertoquini wrote:Hi Guys,
Just a quick question I have made a script for nuke to work with ID, In my old workflow I was using mentalray and I generate a ID pass and Coverage Pass and this script was create a alpha.
Now at my new workflow with Octane the ID is quite hard to make work because of the aliasing and before with the coverage pass was help me to create that aliasing info now I'm stuck I can get the alpha but without aliasing please have a look at the attach example of the mentalray renders with ID (no aliasing) and coverage pass (aliasing information).
with this two I can separate the color value and multiply with coverage to get a clean alpha.
Cheers
JO
Octane is a ray tracer and traces multiple rays per pixel, as a consequence, all edges will be anti-aliased. You can make the edges sharper by decreasing the filter size in the kernel node but you will still have smooth edges. If you take less samples per pixel, you will only get jagged edges and it will look weird.
I don't understand what you are trying to do. The picture on the right doesn't look like an alpha mask to me. It has the outlines of each objects but how would you use this? You can render proper alpha masks of each individual object via the render layers. Or you can use the render layers to render each isolated object and you don't need an alpha mask.
cheers,
Thomas
- Jolbertoquini
- Posts: 1067
- Joined: Sun Aug 31, 2014 7:08 am
- Location: London
- Contact:
Hi Thomas,stratified wrote:Hi,Jolbertoquini wrote:Hi Guys,
Just a quick question I have made a script for nuke to work with ID, In my old workflow I was using mentalray and I generate a ID pass and Coverage Pass and this script was create a alpha.
Now at my new workflow with Octane the ID is quite hard to make work because of the aliasing and before with the coverage pass was help me to create that aliasing info now I'm stuck I can get the alpha but without aliasing please have a look at the attach example of the mentalray renders with ID (no aliasing) and coverage pass (aliasing information).
with this two I can separate the color value and multiply with coverage to get a clean alpha.
Cheers
JO
Octane is a ray tracer and traces multiple rays per pixel, as a consequence, all edges will be anti-aliased. You can make the edges sharper by decreasing the filter size in the kernel node but you will still have smooth edges. If you take less samples per pixel, you will only get jagged edges and it will look weird.
I don't understand what you are trying to do. The picture on the right doesn't look like an alpha mask to me. It has the outlines of each objects but how would you use this? You can render proper alpha masks of each individual object via the render layers. Or you can use the render layers to render each isolated object and you don't need an alpha mask.
cheers,
Thomas
just post some explanation over this post viewtopic.php?f=24&t=50487&p=251094#p251094 I didn't manage to get a video with my nuke script to show how is work for ID selection and convert to alpha... I s a script I select the color value and convert the ID select into a only alpha.
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
--------------------
Join MAYA OCTANE USERS Skype discussion here :
https://join.skype.com/LXEQaqqfN15w
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
--------------------
Join MAYA OCTANE USERS Skype discussion here :
https://join.skype.com/LXEQaqqfN15w