Mesh Container Error

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

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LFedit
Licensed Customer
Posts: 421
Joined: Tue Jan 22, 2013 12:00 am

Not sure what this means? But I just have to click okay and then it continues to render. But if I don't click okay then it pauses. Any way to fix this? I have a very long render to do so I will be rendering over night the next couple days..

Thanks
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MeshContainerError.JPG
Win 10, Threadripper Pro, Dual 3090s
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face_off
Octane Plugin Developer
Posts: 15736
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I suspect you have animated the visibility of a mesh in your scene. So the mesh is not visible in the first frame, but becomes visible at some point in the animation - and when the plugin updates the mesh vertices, the mesh container (the Octane Placement node) has not been created. Rendering animations requires all the meshes used in the animation to be visible in the first frame.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
LFedit
Licensed Customer
Posts: 421
Joined: Tue Jan 22, 2013 12:00 am

Thanks for the input. I finally found that mesh and deleted it. Everything works then. I don't remember having anything animated to hide. But oh well, problem fixed.
Win 10, Threadripper Pro, Dual 3090s
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