
Hi there~ long time no post here , but I want show you my latest personal work here,it took me about 1.5 month free time , hope you like this , cheers
software use
sculpt:Zbrush
retopo:Blender
texture:3Dcoat,Substance painter
render:Octane render
Cheers for the info.saikafu wrote:Hi prodviz~~
I use Zbrush to blender , and didn't use displacement but I use Vector displacement instead , displacement in lots of application can have good result, but VD can do , and can make your model more the same as in ZB. so maybe you can give it a try , and I don't understand that you mean "pours/skin" , or you talk about pores and skin ?
Hi Rikk the Gaijin~~
you guess right , I really made a JCVD portrait , and about the hair , that is the most hardest part while render in GPU render , heavy and lots GRAM , but I'll try add more hair and make it more thin, and I really want make him looks sweating , just like after do aome exercise.
thanks your reply~~
Not if you export Alembic and use Octane built-in hair system. Very light on VRAM.saikafu wrote:about the hair , that is the most hardest part while render in GPU render , heavy and lots GRAM
Wow~~that really cool info~~thanks ~~I'll try do this in blender~~thanks againRikk The Gaijin wrote:Not if you export Alembic and use Octane built-in hair system. Very light on VRAM.saikafu wrote:about the hair , that is the most hardest part while render in GPU render , heavy and lots GRAM![]()
I just only use blender plugin , so i don't know how to setup in octane render , sorry can't help youprodviz wrote:Cheers for the info.saikafu wrote:Hi prodviz~~
I use Zbrush to blender , and didn't use displacement but I use Vector displacement instead , displacement in lots of application can have good result, but VD can do , and can make your model more the same as in ZB. so maybe you can give it a try , and I don't understand that you mean "pours/skin" , or you talk about pores and skin ?
Hi Rikk the Gaijin~~
you guess right , I really made a JCVD portrait , and about the hair , that is the most hardest part while render in GPU render , heavy and lots GRAM , but I'll try add more hair and make it more thin, and I really want make him looks sweating , just like after do aome exercise.
thanks your reply~~
Using Vector Displacement, do you still need to tweak Octane's 'level of detail' or 'Offset' value?
And sorry, bad spelling, I meant to say 'pores'.
haha~~moisturised~~~thanks~~Heelie wrote:Very nice!
Some people have big pores but just a bit smaller would help i think
Also he looks not really sweaty. He looks like moisturised
Some sweat drips would help to sell the effect and a spec map to make this wet look more uneven.
But since this is a pure portrait and you dont see anything that indicates he is or just was working out I would not give him a sweaty look.
It's kind of irritating.
Other than that pretty well done!
P.S. I just realized that. Could it be that his shoulders are to narrow compared to the head?
P.S.S. .... oh I know im a pain in the ass now but I also saw that the background is showing pure white.
I would leave the brightest tones in the image only on the model so that the background doesnt draw attention to the viewers eye.