The plugin is listed on the home page as one of the "Fully Integrated Plugins", and also as a "BETA Product".Post by Goldorak » Fri Sep 11, 2015 5:15 am
We are in top of this and will update you all shortly. Thank you for your patience.
OctaneRender™ for DAZ Studio v2.x Beta + Standalone Combo v2.x License (379.00 €)
OctaneRender™ for DAZ Studio v2.x Beta License (99.00 €)
OctaneRender™ for DAZ Studio v2.x Beta License 3-pack (279.00 €)
OctaneRender™ for DAZ Studio v2.x Beta License 5-pack (459.00 €)
OctaneRender™ for DAZ Studio v2.x Beta License 10-pack (899.00 €)
Everyone who purchased is reasonably looking for the BETA Product to be Fully Integrated
The user base is super active in providing support to each other, and even has a running list of issue and request items in the forum started by developer t_3:
viewtopic.php?f=44&t=47686&start=330
Please consider that the user base is an asset OTOY has to develop its BETA Product further towards being Fully Integrated. Here is current list in its entirety:
FORUM LIST FOR OcDS V2.2FORUM LIST FOR OcDS V2.2
ISSUES:
(1) Materials Conversion - problems converting materials from Daz to OcDS (Iray materials not supported, materials not converting, mesh collision causing blotches, issues related to creation of 'Mix Material', etc.)
(2) Plugin Stall - upon repeated selection/use of materials in OcDS, or when selecting 'Reload'>'Rebuild Scene' tab, sometimes plugin no longer functions, grayed out...cannot create 'New' scene in Daz, can only load 'Recent' or close down
(3) Mouse sometimes maintains priority of focus, even when it shouldn't (such as when typing information in a text field), and may lose it when it shouldn't (not actively switching to whichever section of DS is currently being moused over while not entering text). This can lead to errant interactions with both OcDS plugin and Daz UI
(4) Drop-Down Defaults to 'None' - sometimes when using a node drop-down, and you select something other than 'None", it sets itself as 'None" requiring a second drop-down entry (then it works....)
(5) Camera Motion Blur
- HDR background has no camera motion blur at all
- When the camera is rotating no camera motion blur is created
(6) Object Motion Blur
(7) Export of Male Gens Hip Textures from plugin to full Octane not working.
(8) Network rendering does not work if the Master node has more than one network card present and active.
(9) Adding a keyframe to the White point element in the Rendersettings tab results in an instant CTD with no error message.
(10) Different Names for Projection Modes in OcDS and OR standalone.
What is called Mesh UV projection in OctaneRender standalone is called UVW projection in the OcDS plugin.
What is called XYZ to UVW Projection in OctaneRender standalone is called linear projection in the OcDS plugin.
(11) Plugin is missing the panoramic camera node
(12) Final Render Button issues - i.e. you let a render run not realizing the save button was disabled
(13) Scene Loading OcDS Data issue - if you load a scene that had OcDS data in it while the plugin was not enabled, saved it and opened later with OcDS enabled, scene does not retain the OcDS data
WORKAROUNDS:
(1) Unwanted Pixelated ‘Toonish’ Textures – Occurs because material parameter for Normal Map is set to "2" by auto-material. Set it to “0”
(2) Iray Eye Texture gives solid white eyes in OcDS - right click and select 'Eye Moisture' material, set Opacity for this material to "0"
(3) DOF - can change the settings in DAZ but there's no effect in Octane even after re-loading the scene - selecting a camera view should fix your problem.
(4) Octane doesn't save the applied materials, you have to load and apply them every time you open a scene - check your preferences in octane, make sure to read/save .duf. Also, you can save your octane mats as presets (and even templates) to save some time.
(5) Dr. Hemulen's Suggestion for material conversion problem:
Convert to a simple glossy material, but be sure to capture ALL of the textures. Include a bunch of templated materials - skin, eyes, fabric, leather and such with the release. Then just drag and drop them on the simple, auto-generated mats or use your own.
FEATURE REQUESTS:
(1) Highlight empty Image Fields in bright red, as well as the materials in the Octane Material List. If something got left out or lost in a scene would make it easier to see when something is missing. (i.e. - Recent Normal Map issues, and issues like when building a character skin with different face/lip maps ,the lips will have missing Spec or even Bump maps.)
(2) Add Out of Core support to network render Slave nodes.
(3) A button to resize all textures in the texture tab. It would be a real time save for us who render smallish images on smaller cards, instead of having to click each individual texture. A "Default texture size" drop down in Preferences/texture settings would also work
(4) Save texture size settings (i.e. 1/2,1/4 ...) with the file
(5) HDR Lightmaps - adding the functionality that the Poser version has for the HDR Lightmap Plugin.
(6) Use the "Render SubD level" setting in Paramers/Mesh Resolution.
Thanks OTOY! Regards!