OcDS Setup v2.2 (last Beta)
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- kibbycabbit
- Posts: 76
- Joined: Mon Oct 07, 2013 11:57 pm
- Location: Vancouver BC Canada
Didn't see this bug posted:
- If you move/delete the HDR folder you had previously selected a file from, as soon as you choose the ellipses to open the Image Browser, the application crashes. It appears to be trying to reference a folder/file that no longer exists. This may apply to the Image Browser in general - not sure.
- If you move/delete the HDR folder you had previously selected a file from, as soon as you choose the ellipses to open the Image Browser, the application crashes. It appears to be trying to reference a folder/file that no longer exists. This may apply to the Image Browser in general - not sure.
- LuvMultimedia
- Posts: 79
- Joined: Mon Jul 22, 2013 8:38 pm
- Contact:
awesome--was wondering if there is a way to create panoramic 360 images using Octane....?
WIN 10 64 | Geforce 970| 16 GB
- larsmidnatt
- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
Octane yes, in the standalone. Not with the plugin currently. There is a more complete answer in the thread you opened.LuvMultimedia wrote:awesome--was wondering if there is a way to create panoramic 360 images using Octane....?
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
Soooooooo. I guess we're all castaways waiting to be rescued by a final OCDS release, again.
My BIGGEST issue is lag while the viewport is open and I try to pose cameras or characters (w/o LIVE on).
It appears to be permanently updating the scene's geometry, no matter what. Sometimes i seems to be random, only because I don't know the source or how to reproduce it consistently.
Closing the viewport doesn't stop the symptom once I go down this road.
I can't even reset the plugin to get rid of it, and actually screws DS to the point I have to restart it.
I tried re-installing OCDS from scratch, same problem.
I loaded different scenes with G2 characters, no change. Every complex, multi character scene behaves like this now. Camera and joint movements are the worst at 1-2 fps.
I know the plugin is the culprit since it only lags forever after rendering a preview.
Characters or cameras don't behave this way by themselves in an empty scene.
I'm using GROUPS to organize everything in my scenes, could this be bugging something in OCDS?
I haven't found ANY workaround but I know some of you have experienced this, have you found any fixes yet?
My BIGGEST issue is lag while the viewport is open and I try to pose cameras or characters (w/o LIVE on).
It appears to be permanently updating the scene's geometry, no matter what. Sometimes i seems to be random, only because I don't know the source or how to reproduce it consistently.
Closing the viewport doesn't stop the symptom once I go down this road.
I can't even reset the plugin to get rid of it, and actually screws DS to the point I have to restart it.
I tried re-installing OCDS from scratch, same problem.
I loaded different scenes with G2 characters, no change. Every complex, multi character scene behaves like this now. Camera and joint movements are the worst at 1-2 fps.
I know the plugin is the culprit since it only lags forever after rendering a preview.
Characters or cameras don't behave this way by themselves in an empty scene.
I'm using GROUPS to organize everything in my scenes, could this be bugging something in OCDS?
I haven't found ANY workaround but I know some of you have experienced this, have you found any fixes yet?
Win 8.1 Pro 64bit | GTX 660Ti, GTX TITAN, 6GB GDDR5 | Intel Core i7 3970x, 3.5 GHz | ASUS P9X79WS | 64GB RAM
I have the exact same issue as you, however I don't have it with joint movement, only when moving an object/whole figure. I originally thought the issue happened with any figure posing adjustments as well as object movement, but this was only because the figures had objects parented to the limb, or a child of the limb I was attempting to move. So when I adjusted the pose of the figure, it would then move the parented object, causing the freeze. If a limb does not have a parented object, then it can be bent and twisted without any problems. I think if you hide the parented object it may also fix the freezing, but it's been a while since I did my testing, so I can't confirm.vortex3d wrote:Soooooooo. I guess we're all castaways waiting to be rescued by a final OCDS release, again.
My BIGGEST issue is lag while the viewport is open and I try to pose cameras or characters (w/o LIVE on).
It appears to be permanently updating the scene's geometry, no matter what. Sometimes i seems to be random, only because I don't know the source or how to reproduce it consistently.
Closing the viewport doesn't stop the symptom once I go down this road.
I can't even reset the plugin to get rid of it, and actually screws DS to the point I have to restart it.
I tried re-installing OCDS from scratch, same problem.
I loaded different scenes with G2 characters, no change. Every complex, multi character scene behaves like this now. Camera and joint movements are the worst at 1-2 fps.
I know the plugin is the culprit since it only lags forever after rendering a preview.
Characters or cameras don't behave this way by themselves in an empty scene.
I'm using GROUPS to organize everything in my scenes, could this be bugging something in OCDS?
I haven't found ANY workaround but I know some of you have experienced this, have you found any fixes yet?
I also found that hiding multiple figures/objects in the scene can reduce the length of the freeze. So I would start assigning figures to groups, and then hiding those groups to hide multiple figures and all there parented/worn objects with a single click to reduce the lag while adjusting another figure.
Windows 10 Pro 64bit, i7-8700 3.2 GHz, 64GB RAM
2 x RTX 2080ti
2 x RTX 2080ti
Anyone know a way around this? Clearing this cache somehow? REALLY annoying.sixb0nes wrote:Didn't see this bug posted:
- If you move/delete the HDR folder you had previously selected a file from, as soon as you choose the ellipses to open the Image Browser, the application crashes. It appears to be trying to reference a folder/file that no longer exists. This may apply to the Image Browser in general - not sure.
I really wish they would put the ability to use HDR Light Studio with this plugin so i can update.
Version 3 of Poser 3.3.4.77/ Daz 3.3.4.25/ 3DS Max 3.03.4 - 4.20 octane plugins
X79 Sabertooth - i7-3930K 48GB RAM
MSI 1070 8GB Liquid Cooled
Windows 10 Pro x64 (ver. 1607)
X79 Sabertooth - i7-3930K 48GB RAM
MSI 1070 8GB Liquid Cooled
Windows 10 Pro x64 (ver. 1607)
Hi,
what is missing is the connection between DAZ and HDRI Light Studio, not with Octane, as you can see from the lightmap site:
https://www.lightmap.co.uk/hdrlightstudio/connections/
If the host application has a connection with it, then Octane can render it, this is how it works in c4d for example
ciao beppe
what is missing is the connection between DAZ and HDRI Light Studio, not with Octane, as you can see from the lightmap site:
https://www.lightmap.co.uk/hdrlightstudio/connections/
If the host application has a connection with it, then Octane can render it, this is how it works in c4d for example

ciao beppe
Okay, figured it out on my own.sixb0nes wrote:Anyone know a way around this? Clearing this cache somehow? REALLY annoying.sixb0nes wrote:Didn't see this bug posted:
- If you move/delete the HDR folder you had previously selected a file from, as soon as you choose the ellipses to open the Image Browser, the application crashes. It appears to be trying to reference a folder/file that no longer exists. This may apply to the Image Browser in general - not sure.
Delete:
Regedit->HKEY_CURRENT_USER\Software\DAZ\Studio4\OctaneRender
You could probably just remove the ImageBrowser* entries. Someone needs to add this one to the bug list. I don't always keep the HDRs I reference in the same spot, or at all if they are crappy

Cheers