I'm baffled. Seems my dynamic cache stops working around the 200th frame of a 500 frame sequence.
The image below shows the viewport, rendered frame, and live view. I can't figure out why its not working. When i play it back without a cache it seems to work, and when i cache it stops following position around 200th frame. Turning off dynamics and everything is correct.
Action is very basic...only using Follow Position / Rotation to make the phone's movements more natural.
I've changed the main dynamic preferences to have the object stop moving.
Mass = 5
Force = 30/20 (Pos/Rot)
Damping is high
Project Dynamic prefs are changed as well:
Restitution lifetime 15
Steps per frame 15
Max solver iterations per step 10
error threshold 1%
Hoping someone can help.
Dynamic cache - Render not matching viewport
Moderators: ChrisHekman, aoktar
Hi,
Do you have motion blur? What happens when you use standard renderer?
Do you have motion blur? What happens when you use standard renderer?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw